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steppe rider

Posted: Fri Feb 18, 2022 1:41 pm
by L4cus
in the euroasian plains, horsemanship is easily developed, and as a reulst, nomadic horse based societies grew. they employment of bows and arrows is part of the evolution of those societies

aviable in archery range and steppe factory
cost 3
hp 15
attack 4
range 4
armour 0/0
speed 5
sight 5
same bonus as horse archer

Image

Re: steppe rider

Posted: Fri Feb 18, 2022 1:59 pm
by b2198
Way too weak imo. Specially when compared to horse archer and mongolian horseman.

Re: steppe rider

Posted: Fri Feb 18, 2022 2:02 pm
by L4cus
forgot mongolian archer existence :lol:
i think this can be ignored or maybe rearregned for a 3 turns cavlry archer?

Re: steppe rider

Posted: Fri Feb 18, 2022 3:06 pm
by b2198
Hm, yeah, I think this could work as a 3 turns cavalry archer if you reduce speed to 5 and probably add a little more hp, so that they aren't as easily one-shotted by skirmishers (btw, I think skirmishers scale slightly too well against mounted archers, but that is for another topic, probably).

Re: steppe rider

Posted: Fri Feb 18, 2022 3:17 pm
by L4cus
changed hp from 14 to 19
a bit better than light cavalry, btw dont wanna give them so much hp, i would preffer giving them more speed at the cost of hp, dunno just my opinion

btw, curent skirmisher bonus is 140%
normal skirmisher has 4 attack + 4 from bonus (100% bonus) = 8 damage before armour
master skirmisher deals 6 attack + 8 bonus attack = 14 damage before armour
master skirmisher + blacksmith + high morale deals 9 attack + 12 bonus attack = 21 damage before armour
u would need something else if want to one shot cavalry archer, maybe mongolian horseman whose hp is lower can be one shoted
i actually don know why bonus is different, i though bonus remained the same for an upgrade line, maybe an error?