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messaging system - when it is not your turn IMPLEMENTED

Posted: Thu Jan 22, 2015 11:42 pm
by brightshadow
Hi, was just thinking it would be a good idea to have access to messages when not your turn. If you have set up a game and can't remember password etc and you have to check it etc.

Re: communication

Posted: Fri Jan 23, 2015 5:34 am
by balint
yeah, I think we already mentioned this in another topic...

The idea is good, and I like it.

Re: communication

Posted: Sat Jan 31, 2015 10:15 pm
by max-damage
Agreed...

Re: messaging system - when it is not your turn

Posted: Thu May 05, 2016 7:36 pm
by Stratego (dev)
I think we already mentioned this in another topic
Which is that topic? (i will merge them)

btw:
I have found an interesting source for a new messaging system:
https://github.com/Pirngruber/AndroidIM

what i plan to make on a new messaging system
1. you can start messaging even when the game is not yet started (so a new messaging section will be on the top of the "join game" form, also when the game is in "waiting for other joiners" status all already joined players can communicate)
- here all messages are to everyone
2. you can message in-game too
- the messages are instantly go to other player's device, and he can read it on the "launch game" form (that is the same form as the "join game" form)
- also if you start the game in readonly mode (since it is not your turn) - you still can read the messages.
- here you can select whom to send the messages ("all" or "allies")
3. also i plan to make a "message arena" outside all "games" eg. under the "games you can join" list, so some people can communicate to each other about where to join or what type of game to create for playing. and so on.

Re: messaging system - when it is not your turn

Posted: Fri May 06, 2016 1:06 am
by COOLguy
Sounds very cool! :)

Re: messaging system - when it is not your turn

Posted: Fri May 06, 2016 1:31 am
by DoomCarrot
Nice, this means we don't have to spam the forums anymore! :lol: