ranged abilities techs
Posted: Sun Feb 20, 2022 12:31 pm
there have been some chat about this: units with ranged abilities being worse than those purely ranged units, this because their ranged attack is not affected by blacksmith. this can be seen in 2 ways:
1. a balance matter: since thse units are more versatile than purely ranged units then a way to nerf them is that their abilities are not affected by blacksmith techs
2. a clear disadvantage: some late game units are included here, so late game full blacksmith is far superior then a hybrid unit not affeected by them
suggestions:
1. make secondaery techs that buff abilities
1. a balance matter: since thse units are more versatile than purely ranged units then a way to nerf them is that their abilities are not affected by blacksmith techs
2. a clear disadvantage: some late game units are included here, so late game full blacksmith is far superior then a hybrid unit not affeected by them
suggestions:
1. make secondaery techs that buff abilities