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Palisade
Posted: Fri Mar 04, 2022 8:21 am
by DreJaDe
I was practicing some tile set so I decided to make one complete for a wooden wall.
It can be used for a more complete version of the Palisade or completely new one. Idk.
I don't really get the rock wall set so I just made this like this. Test it already and it connects pretty okay if the desired connection is the one used. Though I didn't use the Rock Wall set, I think I have put everything here completely.
Re: Palisade
Posted: Fri Mar 04, 2022 5:27 pm
by Stratego (dev)
awesome, please contact Endru as i think it is easier the make it in same image alignemnt as already existing walls (so the joining definition can be same on them)
Re: Palisade
Posted: Sun Mar 06, 2022 2:42 am
by Endru1241
Stratego (dev) wrote: ↑Fri Mar 04, 2022 5:27 pm
awesome, please contact Endru as i think it is easier the make it in same image alignemnt as already existing walls (so the joining definition can be same on them)
Normally there is no need.
I regularly look through AoS subforum.
DreJaDe wrote: ↑Fri Mar 04, 2022 8:21 am
I was practicing some tile set so I decided to make one complete for a wooden wall.
It can be used for a more complete version of the Palisade or completely new one. Idk.
I don't really get the rock wall set so I just made this like this. Test it already and it connects pretty okay if the desired connection is the one used. Though I didn't use the Rock Wall set, I think I have put everything here completely.
I tried to add it by just those images, but thought it will take too much time to consider all cases to create new definition, so tried using wall one.
Then added missing ones.
Then fixed some missing pixels.
Then had to look through definition anyway, as wall is not set symmetrically and change some graphics to fit joins more.
Then changed shadows to be consistent.
Then added ground shadows for it to be looking more fitting to the ground.
Then shifted wider logs to be more regularly placed.
Then rounded some walls lines to look better.
And all with repeated steps:
- export file
- replace file
-synchronise file with device
- open game
- check
Took a lot of time, but I think the final effect should be much greater, than anticipated by only those images.
Now imho palisades look much better than walls.
Re: Palisade
Posted: Sun Mar 06, 2022 3:31 am
by DreJaDe
I was sure I counted it properly but yeah... Mistakes happen. Thanks for that.
Even made sure to check it for hours. Lol
Thanks for the hard work!!!
Re: Palisade
Posted: Sun Mar 06, 2022 8:39 am
by Endru1241
All logs were equal in height.
But in few there is some places where flag goes over 32px width.
And few outlines were missing.
Re: Palisade
Posted: Sun Mar 06, 2022 9:48 am
by DreJaDe
Now that I look at it again.
I did notice it. Many of those, I really thought I have fixed.
Re: Palisade
Posted: Sun Mar 06, 2022 10:21 am
by Endru1241
Anyway - that's my version:
Edit: Removed attachment.
Newer version below.
Re: Palisade
Posted: Sun Mar 06, 2022 9:39 pm
by DreJaDe
I think the gate now need some fixing. It's not in with the others.
Also, there seems to be problem with shadows. Though I don't think it's too much that it requires fixing still. I think the problem lies with the thought of them being independent.
....
So It's the X connection part!
I was actually supposed to that but with like the original palisade that has 6 connection. I gave up on that since it would take 36 sprites which I don't want to do but I have forgotten to do the normal X which is my original plan.
Re: Palisade
Posted: Sun Mar 06, 2022 9:53 pm
by Endru1241
Shadows on ground or shadowing on walls?
Anyway I noticed some more and made some fixes.
Also new gate:
Re: Palisade
Posted: Sun Mar 06, 2022 10:03 pm
by DreJaDe
It's the shadow on the ground.
At first I thought the Palisades are not on line but it's just the shadows.