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pay mercenaries thoughs
Posted: Mon Mar 07, 2022 12:45 pm
by L4cus
i was thinking that haivng all mercenaries get the same amount of turns when getting paid is way too strong so maybe an ability like "collect payment" that has a spscific amount of turns added depending on the unit or having the same amount of of turns added but cost different...? well maybe the first is better, but both too complex right? just as an idea i just though
Re: pay mercenaries thoughs
Posted: Mon Mar 07, 2022 3:38 pm
by Endru1241
The problem here is that effect changing turn countdown operates on dataInt, not on affectEffect parameters, so there is no way to change the value by some ability power or so.
The second problem is that there is few units with differing values.
Full gems gives - 12,
Full gold, 2/3 gems and merchant ship - 8,
Courier, Silver, half gold, 1/3 gems and fishing boat - 4,
Salt - 2
So if you wanted to make e.g. 3 different effects like that, then it would need to become *4 = 12.
But skipping specifics for the moment - which mercs do you think should recieve less/more ?