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Unit: Werewolf (Humans)
Posted: Fri Jan 30, 2015 9:09 pm
by dust-n-steel
Like mentioned in the task list: the werewolf!

Re: Unit: Werewolf (Undeads)
Posted: Sat Jan 31, 2015 8:55 am
by Stratego (dev)
cool!
suggestions:
- maybe it could be a little stronger in the upper body
- and we will also need a human form for it (it will be like the vampire, can change forms)
Re: Unit: Werewolf (Undeads)
Posted: Sat Jan 31, 2015 12:33 pm
by dust-n-steel
Ok, with stronger body:

"human" form:

Re: Unit: Werewolf (Undeads)
Posted: Mon Feb 02, 2015 7:45 am
by patroid
Hey wrong the human form is a human
Maybe with a old harmed shirt.
Patroid
Re: Unit: Werewolf (Undeads)
Posted: Wed Mar 18, 2015 8:19 pm
by Stratego (dev)
what stats did u imagined here?
Re: Unit: Werewolf (Undeads)
Posted: Sat Mar 21, 2015 7:11 pm
by Alexander82
Werewolves are natural enemies to vampires, i'd make it for another race...
Re: Unit: Werewolf (Undeads)
Posted: Sun Mar 22, 2015 8:24 am
by Stratego (dev)
you be right... suggestions?
(or drop the werewolf idea?)
Re: Unit: Werewolf (Undeads)
Posted: Sun Mar 22, 2015 8:59 am
by ollie444
What about two techs, werewolf tech and vampire tech, but you can only learn one of them, and the other disappears, so effectively you choose which one you want.
Re: Unit: Werewolf (Undeads)
Posted: Sun Mar 22, 2015 2:07 pm
by Alexander82
I'd make werewolves for humans, or, if you think they have too much stuff, for orcs
I'd make a tech called "curse of the full moon" for the werewolves anyway
Re: Unit: Werewolf (Undeads)
Posted: Mon Aug 10, 2015 10:30 am
by Alexander82
i tried to make a werewolf too
Re: Unit: Werewolf (Undeads)
Posted: Mon Aug 10, 2015 11:32 am
by Alexander82
I think we should make it that way:
When the werewolf is in his human form is not visible from the enemy units (or it's visible only in adiacent tiles).
When the werewolf shift he can no longer go back in human form until he has enemies in sight (to avoid abuse of it's transformation)
When in human form he retain the same hp than werewolf form but has no armor and a single attack and his speed is 3
In werewolf form he gain armor (thanks to its thick skin) and its movement is 5. He also has a triple attack (two claws and a bite)
If a werewolf in human form is attacked he automatically transform into its werewolf form after the attack
What you think about it?
Re: Unit: Werewolf (Undeads)
Posted: Mon Aug 10, 2015 4:54 pm
by Alexander82
Human form
Re: Unit: Werewolf (Undeads)
Posted: Sun Aug 30, 2015 7:34 pm
by TheBluePhoenix
I think we should make the conversion periodic(every full moon). every 3 turns he becomes werewolf has all abilities alex said and both vampires and werewolfs have 100% bonus against each other
Re: Unit: Werewolf (Undeads)
Posted: Fri Sep 04, 2015 12:28 pm
by Alexander82
I was thinking, about the werewolf and vampires rivalry, we might give them a special downside:
If a vampire and a werewolf are in adjacent tiles when you end the turns they attack each other; the same happens if they are in the same building. That doesn't happen if the werewolf is in his human form.
For the same reason i think they shouldn't be produced in the same building, or at least you can produce a vampire if you have a werewolf in that building, and also you can't produce a werewolf if you already have a vampire inside the mansion.
Re: Unit: Werewolf (Undeads)
Posted: Fri Sep 04, 2015 6:57 pm
by ejm29
I think werewolf's should be for humans. As, unlike vampires their not actually dead? (Though I may be wrong, im not expert on werewolf's

)
Re: Unit: Werewolf (Undeads)
Posted: Sat Oct 31, 2015 10:47 pm
by Alexander82
Daniel what you think about that?
Re: Unit: Werewolf (Undeads)
Posted: Sat Oct 31, 2015 11:25 pm
by Stratego (dev)
i like it, only we need good images for them (human form and wolf form too)
Re: Unit: Werewolf (Undeads)
Posted: Sun Nov 01, 2015 12:54 am
by Alexander82
Any suggestions for the image i've done?
Re: Unit: Werewolf (Undeads)
Posted: Sun Nov 01, 2015 6:53 am
by Stratego (dev)
for the human i suggest starting from an existing unit on the big unit tileset of Tomatik.
for the wolf i suggest a normal wolf form, also can be found in Tomatic (maybe drawing it a little bigger)
Re: Unit: Werewolf (Undeads)
Posted: Sun Nov 01, 2015 9:41 am
by Alexander82
The werewolf should be a humanoid wolf anyway
Re: Unit: Werewolf (Undeads)
Posted: Tue Nov 03, 2015 9:03 am
by ejm29
I actually like patroids image for the wolf. I think it looks pretty human like while having the image of a wolf.
[Edit] please ignore this post. It makes no sense

Re: Unit: Werewolf (Undeads)
Posted: Tue Nov 03, 2015 4:55 pm
by Stratego (dev)
so u say dust'n'steel version of wolf (or approach) is not "realistic"?
Re: Unit: Werewolf (Undeads)
Posted: Tue Nov 03, 2015 5:01 pm
by ejm29
Oops, I ment I like dust"n"steel's version (don't know why I said patroids, he didn't even make one

)
Re: Unit: Werewolf (Undeads)
Posted: Tue Nov 03, 2015 6:46 pm
by Stratego (dev)
ok. i like that too.
Re: Unit: Werewolf (Undeads)
Posted: Thu Jun 02, 2016 3:49 pm
by zeadrien13
And what about a tech that let you transform a converted human into werewolf? Or give the ability to your lich to transform an ennemy human into a friendly werewolf?
And about the werewolf it self, it would be cool if he was able to climb trough building.
Werewolf ACCEPTED
Posted: Sun Nov 27, 2016 11:48 pm
by Skelegonsans
I have no idea which race this unit can go to... (Maybe undead or orc?) But id really like to see such unit in game. There ya go:
Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 6 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2.)
Hp 24
Atk 9
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.
Werewolf (Werewolf form stats.)
Hp 50
Atk 10 (2 actions)
Arm./p.arm. 2/1
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.)
What do u think
Re: Werewolf
Posted: Mon Nov 28, 2016 2:35 am
by Alpha
Seems more undead
Re: Werewolf
Posted: Mon Nov 28, 2016 5:46 am
by MightyGuy
Seems more Undead! But werewolf sounds in mythology... I suggest change the name into.... arccording to the race....
Human: Wolf Beast, Wolf Lord
Undead: Alpha, Alpha Wolf, Death Wolf
Orc: Warwolf, Fangs or Fangz or Fang
Elf: NightWolf, Alpha Wolf, Alpha
Re: Werewolf
Posted: Mon Nov 28, 2016 9:25 am
by Skelegonsans
The names are all cool but imo the one that makes more sense is werewolf.
Re: Werewolf
Posted: Mon Nov 28, 2016 10:52 am
by Alexander82
I agree about the name.
The werewolf have already been proposed in the undeads section but i think that it isn't fit for the race (ok animated deads and demons but i think that a werewolf is a living thing and in folklore is an enemy for vampires).
I proposed human since it is a human that hift into a monster.