PRI# 6 Transport issue IMPLEMENTED
Posted: Tue Apr 19, 2022 3:08 pm
There no more transport that can tranport giants - that a problem in maps with large water areas, especialy for elves, dwarfs
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again we can not answer future to any of these topics.Transports:
In plans but to balance well we need to rework naval fights first.
this seems a bug in code, shall i fix it? so a unit can not shoot is any of the upper level unit (container) will not let you shoot.Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
so we can let giants go in dwarf transport too (if above bug is fixed) ?Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
If this will be fixed than yes we may let for some units to carry giants (but still elves, dwarves, orcs will need new transport for that role).Stratego (dev) wrote: ↑Wed Apr 20, 2022 5:50 amthis seems a bug in code, shall i fix it? so a unit can not shoot is any of the upper level unit (container) will not let you shoot.Elven giants — ents, thorn elementals — can't pass through water and can't be transported in their only transport. Why i can't allow ent warriors to enter into transport is because units inside ent warrior can act as in tower even if ent is garrisoned somewhere that must not allow acting for units inside. With ent warrior inside this transport becomes 7 speed glass tower. Also because it has too high speed to allow transportation of giants.
so we can let giants go in dwarf transport too (if above bug is fixed) ?Dwarves — they have similar to elves issue but only because they are lacking naval fleet. Will be updated.
wait i just wrote it seems already fixed months ago. please confirm.If this will be fixed
ok, so until we have new transports we let use normal transport then (as instant solution)but still elves, dwarves, orcs will need new transport for that role
is it some DND constraint? ents do not like water?water is not good in big amounts for ents
We can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmactually i can imagine ents floaating on water - as chopped wood also floats on a water (having lower density than water)water is not good in big amounts for ents
Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmis it some DND constraint? ents do not like water?water is not good in big amounts for ents
In case of orcs - they do not need that since their units can cross the water.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:21 pmok, so until we have new transports we let use normal transport then (as instant solution)but still elves, dwarves, orcs will need new transport for that role
random? who said random? i dont undersstand. i ment "floating and "rowing" with their armsWe can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface
ok, i will check a few sites too as it would be very good for us if ents easily would travel over water like other giants, it feels right for some reason.Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.
sure, i ment the ones having no transport yet."In case of orcs - they do not need that since their units can cross the water.
elves and dwarves - fine."
I mean that they can't control their movement if they are floating. full speed but completely uncontrollable and similar to random movement of neutrals.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:35 pmrandom? who said random? i dont undersstand. i ment "floating and "rowing" with their armsWe can't give for ents random movement that is not controlled by players when they are in water. If they are floating on surface
For all plant based elven units i have in mind different way of crossing water - they will get help from naiad via her ability/aura that provides water walking.Stratego (dev) wrote: ↑Wed Apr 20, 2022 3:35 pmok, i will check a few sites too as it would be very good for us if ents easily would travel over water like other giants, it feels right for some reason.Not DND but more like based on myths - in many lores wood spirits do not like rivers and even bigger water since they need land in order to keep their existence and water (especially moving one or deep one) withers their wood, the deeper the faster.
i dont think we need to model that in this game.I mean that they can't control their movement if they are floating. full speed but completely uncontrollable and similar to random movement of neutrals.
it feels a little "over"complication of the gameplay, and logistics. so would only use that as an "extra" speed or something.For all plant based elven units i have in mind different way of crossing water - they will get help from naiad via her ability/aura that provides water walking.