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PRI#9 Laborers IMPLEMENTED

Posted: Tue Apr 19, 2022 3:35 pm
by Stratego (dev)
Scout cavalry have no bonuses against them so healthy laborers(Orc, lizards, dwarf) can tank them too well for workers.
Extremely high hp for lizard laborer in mid, late game his hp could reach to 145hp.
After last updates laborers lose bonus from ambidexteria tech so they stand useles for humans now.

Re: PRI#9 Laborers

Posted: Tue Apr 19, 2022 3:36 pm
by Stratego (dev)
makaw:
Laborers:
Probably they are missing "worker" category.

Re: PRI#9 Laborers

Posted: Tue Apr 19, 2022 3:36 pm
by Stratego (dev)
i think laborers must not be workers (as they will be able to construct everything)
but the co_workers category should also get the bonus.

whatever it is a "bug" as i see.

so ACCEPTED_SOLUTION

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Posted: Tue Apr 19, 2022 5:46 pm
by makazuwr32
"Workers" category here means that they are non-combatants who help in developing base. How it is secondary question.
By the wya money couriers also must have this category.

Maybe it will be better to rename that category alas into something like "non-combatants", "villagers", "citizen" or like that.

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Posted: Tue Apr 19, 2022 10:28 pm
by Stratego (dev)
i am confused again.
All laborers and wokrers are in u_worker or u_laborer
and light cavalry have bonus against both categories.

are you sure it is still a problem?

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Posted: Wed Apr 20, 2022 3:16 am
by Vladneral
After last version update they have.

And here two questions about laborers - second:
"Ambixteria" tech (after two last updates) no affects on laborers anymore. That makes human laborers useles.

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Posted: Wed Apr 20, 2022 5:12 am
by Stratego (dev)
"After last version update they have."
you mean they are fixed now?

ambidextria: ok, i check.... checked and yes U_LABORERS were not targeted, now they are so this one fixed