Technology and Build upgrades
Posted: Sat Jan 31, 2015 8:15 pm
Technology Upgrade: Quick Strike Commandos: Increase Movement level 1 +1 space turn, level 2 +2 spaces per turn
Technology Upgrade: Greek Fire or Fire Ships. Either both catapults and catapult ships set units on fire. On siege units works like poison, on infantry and mounted units damage more than poison plus they move randomly each turn for 1-3 turns or until healed (running around screaming)
New build for workers: Roads. increases unit movement by 1 for every 2 spaces traveled on road. So if unit can normally move 2-3, if 2 spaces traveled on road they get and extra 1. If 4-5 and they travel 4 spaces on a road they get an extra 2 movement that turn
New build for workers: Moat. Impassable pit, needs bridge to cross. Or infantry can cross but cavalry cannot.
New build for workers: pit trap. Invisible until enemy unit steps on it. Enemy takes damage plus cannot move for 2 turns
Terrain: hills. Infantry can cross, Cavalry and Siege cannot
New unit: Mountain Climber. Infantry unit more lightly armored than a swordsman. Can cross mountain tiles, but takes 2 turns per space
Technology Upgrade: Greek Fire or Fire Ships. Either both catapults and catapult ships set units on fire. On siege units works like poison, on infantry and mounted units damage more than poison plus they move randomly each turn for 1-3 turns or until healed (running around screaming)
New build for workers: Roads. increases unit movement by 1 for every 2 spaces traveled on road. So if unit can normally move 2-3, if 2 spaces traveled on road they get and extra 1. If 4-5 and they travel 4 spaces on a road they get an extra 2 movement that turn
New build for workers: Moat. Impassable pit, needs bridge to cross. Or infantry can cross but cavalry cannot.
New build for workers: pit trap. Invisible until enemy unit steps on it. Enemy takes damage plus cannot move for 2 turns
Terrain: hills. Infantry can cross, Cavalry and Siege cannot
New unit: Mountain Climber. Infantry unit more lightly armored than a swordsman. Can cross mountain tiles, but takes 2 turns per space