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Infantry grenade range 0 IMPLEMENTED

Posted: Sun May 01, 2022 10:10 pm
by DreJaDe
British Rifleman Grenade have 0 range so they can use their bomb.

(This part is a request but could I request to have the British grenade to be renamed to the mills bomb because that is their main grenade though mostly same effect as US grenade)

The US, German, Russian, Paratroopers have a grenade. They shouldn't have a grenade. This is a bug.

Re: Infantry Mistake

Posted: Mon May 02, 2022 7:25 am
by DreJaDe
@Stratego (dev)
This really need a fix....

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:13 am
by Stratego (dev)
British Rifleman Grenade have 0 range so they can use their bomb.
it is problem they can use? they should not be having such ability?
The US, German, Russian, Paratroopers have a grenade. They shouldn't have a grenade. This is a bug.
why bug? maybe intentional idont remember - @Jasondunkel ?

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:46 am
by DreJaDe
Stratego (dev) wrote: Mon May 02, 2022 9:13 am it is problem they can use? they should not be having such ability?
LOL, my bad. I meant that they can't use their grenade because of 0 range.

Should have been obvious though by the 0 range ability.

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:51 am
by Stratego (dev)
i see, i go set than
(there are abilites needs no range on ability itself, but eg. based on caster range, or a "self" ability eg. puttin mines all around.)

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:55 am
by Stratego (dev)
also i chekcd and i see range 1 on "M2 anti personell greande" on unit "British riflemen"
are u referring to something else?

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:55 am
by DreJaDe
Stratego (dev) wrote: Mon May 02, 2022 9:51 am i see, i go set than
(there are abilites needs no range on ability itself, but eg. based on caster range, or a "self" ability eg. puttin mines all around.)
Yeah, notice that. It easily registered in my mind at first that you would check and it would have clicked.

Re: Infantry Mistake

Posted: Mon May 02, 2022 9:57 am
by DreJaDe
Ok, I checked and it does... I saw it from my old multiplayer game which might be the reason why.

Re: Infantry Mistake

Posted: Wed May 04, 2022 12:12 pm
by DreJaDe
Can you look at the paratroopers having some grenades with 0 range.

@TntAttack

Issue they have is that
1. Only three faction have these type.
2. They shouldn't have had them thus means, it's a bug.
3. Their grenade have 0 range. ( if they really have them, this is the only problem though 1 can also be an issue.)

Since you are one of the most active players of AOWW. I think your opinion on this is enough even without Jason.

Re: Infantry Mistake

Posted: Thu May 05, 2022 12:06 am
by TntAttack
DreJaDe wrote: Wed May 04, 2022 12:12 pm Can you look at the paratroopers having some grenades with 0 range.

@TntAttack

Issue they have is that
1. Only three faction have these type.
2. They shouldn't have had them thus means, it's a bug.
3. Their grenade have 0 range. ( if they really have them, this is the only problem though 1 can also be an issue.)

Since you are one of the most active players of AOWW. I think your opinion on this is enough even without Jason.
Huh? I am one of the most active players?

Anyhow, I just tested them in a new skmirsh map.
Results:
Axis:
Italian paratrooper: Doesn't exist in all industries
German paratrooper: Industry One, no grenades
Japanese paratroopet: Industry One, no grenades

Allies
French: Industry two I believe, no grenades
American: Industry two, yes grenades with 0 range
Russian: Industry two, yes grenades with 0 range
Uk: Industry two, no grenades


That should be it. Two fractions on allied with broken grenades.

Re: Infantry Mistake

Posted: Thu May 05, 2022 12:13 am
by DreJaDe
TntAttack wrote: Thu May 05, 2022 12:06 am German paratrooper: Industry One, no grenades
On dev version, they now have grenades...

The problem is that, I think that's a bug and all paratroopers shouldn't have one.

If they do, I think they should all have them and fix the 0 range grenade.

Re: Infantry Mistake

Posted: Thu May 05, 2022 6:16 am
by Stratego (dev)
as i know there is no 0 range grenade - at least in dev verison.
(however i have not seen fixing it)

how you check in public version if a grenade is 0 range?

Re: Infantry Mistake

Posted: Thu May 05, 2022 4:12 pm
by TntAttack
Stratego (dev) wrote: Thu May 05, 2022 6:16 am as i know there is no 0 range grenade - at least in dev verison.
(however i have not seen fixing it)

how you check in public version if a grenade is 0 range?

My version is 1.316, pretty sure it's the public one.

Re: Infantry Mistake

Posted: Thu May 05, 2022 4:29 pm
by Stratego (dev)
i mean how do you know it hs 0 range?
- what u see?
- where you see it?

Re: Infantry Mistake

Posted: Thu May 05, 2022 6:11 pm
by DreJaDe
Stratego (dev) wrote: Thu May 05, 2022 4:29 pm i mean how do you know it hs 0 range?
- what u see?
- where you see it?
They are shown on the skill itself...

The paratroopers' grenade skill to be exact.. Even on the dev version they have 0 ranges.

Re: Infantry Mistake

Posted: Thu May 05, 2022 6:29 pm
by Stratego (dev)
please send me screenshot so i see where u see as on my version it is good (maybe i look something else)

Re: Infantry Mistake

Posted: Fri May 06, 2022 7:35 am
by Stratego (dev)
please help me here, i see everywhere is ok.
please tell me exact unit name and exact ability name to check, also a screenshot if u can.

do u see it from the unit help?

Re: Infantry Mistake

Posted: Fri May 06, 2022 7:40 am
by DreJaDe
Stratego (dev) wrote: Fri May 06, 2022 7:35 am please help me here, i see everywhere is ok.
please tell me exact unit name and exact ability name to check, also a screenshot if u can.

do u see it from the unit help?
It's on the special ability section of the unit info.

You would see there that paratroopers (German, US, Russian) units have grenades with 0 ranges.

In the first place, they all shouldn't have the grenades.

Re: Infantry Mistake

Posted: Fri May 06, 2022 7:42 am
by Stratego (dev)
gosh , paratroopers, i checked the regualr infantries always
as i read this in first post:
British Rifleman Grenade have 0

Re: Infantry Mistake

Posted: Fri May 06, 2022 7:50 am
by Stratego (dev)
ok seems there was some mess on grenades, some units have castrange, some not.

now i set all grenades, but i am not sure is this all or there are more?
to be absolute 1 range (so all unit uses it regardless of unit ability range, it will be range 1:
effect_instant_hawkins_grenade
effect_instant_m2_grenade
effect_instant_rgd33_grenade
effect_instant_srcm_mod35_grenade
effect_instant_stielhand_grenade
effect_instant_type_l_at_grenade
effect_instant_type97_antipersonnel_mine_grenade
effect_instant_type99_at_mine_grenade

is there any other grenades?

Re: Infantry grenade range 0 IMPLEMENTED

Posted: Fri May 06, 2022 8:15 am
by DreJaDe
Stratego (dev) wrote: Fri May 06, 2022 7:50 am is there any other grenades?
Technically not grenades but kinda same use as grenades

Panzer Faust of the volksturm and the panzer grenadier

The hafthohlladung and m24 grenade bundle of the panzer jager

Re: Infantry grenade range 0 IMPLEMENTED

Posted: Fri May 06, 2022 8:29 am
by Stratego (dev)
ok i set all to be like that.

uos 10