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Upgrade costs vs. Campaign maps
Posted: Sun Feb 01, 2015 1:42 am
by max-damage
...with so many races available, and different upgrades for each race, isn't the upgrade tree going to become enormous in a hurry? Especially if new techs are added as time goes by and people come up with new ideas...I'm not trying to nitpick, i'm just trying to avoid potential problems in the future...e.g., if there are, say 60 possible upgrades in the tree, but only 15 or so maps available to play, it will be impossible to get enough gems to buy all of the upgrades...
Re: probably a silly question, but...
Posted: Sun Feb 01, 2015 9:55 am
by Stratego (dev)
yes, this is why wee need many campaign maps, and maybe in the first term halving or quartering the upgrade prices.
Re: Upgrade costs vs. Campaign maps
Posted: Sun Feb 01, 2015 3:33 pm
by max-damage
Okay, good deal...if i still had my laptop, i'd start pumping out maps, but alas, my laptop has gone the way of the dodo...
Thanks for moving this, Daniel...

Re: Upgrade costs vs. Campaign maps
Posted: Mon Feb 02, 2015 9:40 pm
by balint
so, the cost wins with knockout.

Anyway. is it possible to separate the upgrade tree? I nean by races.
so you could chose what races upgrade you buy.
here a bit less complicated: the ipgrades woild be divided into E.G. 5 parts. every race has it's own part, and there you can buy the ulgrades belonging to that race.
campaigns will come. the lotr is under construction, the Game of Thrones is planned..
So there will be planty (Game of Thrones can hold 1-2 hundred maps..)
Re: Upgrade costs vs. Campaign maps
Posted: Tue Feb 03, 2015 5:09 pm
by max-damage
I imagine Daniel will break up the upgrade tree into several pages like in AoS...so each race can have (at first) 1 page for its upgrades with a separate column for different types of upgrade (unlockable infantry units, mounted units, structures, specialized equipment, special effects, etc.,...)...this should help solve the races' upgrades being separate, at least at first...
By the way, the tree can probably have unlimited pages, so he can add in pages as necessary as the tree 'grows'....
Re: Upgrade costs vs. Campaign maps
Posted: Tue Feb 03, 2015 6:12 pm
by Stratego (dev)
i plan to separate only the columns, 1st human, 2nd orc, 3rd elves and so on and repeating again and again.
Re: Upgrade costs vs. Campaign maps
Posted: Tue Feb 03, 2015 7:18 pm
by balint
I don't like that. it will limit the max races. ans there is a lot more race to be seen.
Re: Upgrade costs vs. Campaign maps
Posted: Tue Feb 03, 2015 7:41 pm
by Stratego (dev)
no, it will not limit it, any race can come in.
like this:
now it will be (example)
columns (1..infinity)
1: human
2: elf
3: magic spells (like convert, kill and so on as in AOS)
4: orc
5: human
6: undead
7: human
8: elf
...
and now if we got a new race i can mix it in, so with the example above i am inserting the dwarf:
1: human
2: elf
3: DWARF
4: magic spells (like convert, kill and so on as in AOS)
5: orc
6: DWARF
7: human
8: undead
9: human
10: DWARF
11: elf
...
Re: Upgrade costs vs. Campaign maps
Posted: Tue Feb 03, 2015 9:42 pm
by max-damage
That will definitely make things easier as more upgrade are developed...Good thinking, Daniel!

Re: Upgrade costs vs. Campaign maps
Posted: Wed Feb 04, 2015 7:30 pm
by balint
I still don't umderstand, but I don't argue

I acept your decision

Re: Upgrade costs vs. Campaign maps
Posted: Wed Feb 04, 2015 7:44 pm
by Stratego (dev)
ok
but if you see the example it is simple. i can explain in email if you want

Re: Upgrade costs vs. Campaign maps
Posted: Wed Feb 04, 2015 8:35 pm
by balint
ok, please explain it there
