Bet based multiplayer games - IMPLEMENTED
Posted: Sun Feb 01, 2015 4:59 pm
I thought of a new gem earning option: BETs.
- One can create a game with a bet option eg. 4 gems, he must pay the 4 gems to create the game.
- anyone wants to join will pay 4 gems to join.
- all gems paid for entering the game will be the sum of the winning price
- the winner will get the whole stash.
- if there are multiple winners than the stash is divided equally (round up).
example:
- bet game with 4gem, 4 players, 2v2 (team A and team B)
- all players pay 4 gems to create and join
- so the winning price (the stash) is 16 gems
- if team A wins than
- both team A members will get 8-8 gems.
- team members in B team will get nothing.
what do you think?
Extra rules
- the price is only paid if the game lasted eg. more than 10 turns (to avoid gem cheating, creating accounts on one phone and "transferring" the initial 20+50 gems to an other account)
- if it is less than the 10 turns than only join fee is returned (4 gems in the example above)
- maximal bet is eg. 500gems (to avoid extra high bets, avoid making games where no one can join)
- prerequisite: the TC generation algorithm must be fixed prior - these games must not generate unbalanced maps.
- One can create a game with a bet option eg. 4 gems, he must pay the 4 gems to create the game.
- anyone wants to join will pay 4 gems to join.
- all gems paid for entering the game will be the sum of the winning price
- the winner will get the whole stash.
- if there are multiple winners than the stash is divided equally (round up).
example:
- bet game with 4gem, 4 players, 2v2 (team A and team B)
- all players pay 4 gems to create and join
- so the winning price (the stash) is 16 gems
- if team A wins than
- both team A members will get 8-8 gems.
- team members in B team will get nothing.
what do you think?
Extra rules
- the price is only paid if the game lasted eg. more than 10 turns (to avoid gem cheating, creating accounts on one phone and "transferring" the initial 20+50 gems to an other account)
- if it is less than the 10 turns than only join fee is returned (4 gems in the example above)
- maximal bet is eg. 500gems (to avoid extra high bets, avoid making games where no one can join)
- prerequisite: the TC generation algorithm must be fixed prior - these games must not generate unbalanced maps.