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Merchant dissapear IMPLEMENTED
Posted: Thu May 12, 2022 2:07 pm
by Jerzy1241
I encountered an error in the game that the merchant disappears automatically between turns.
Re: Merchant dissapear
Posted: Thu May 12, 2022 2:17 pm
by Stratego (dev)
how? and between what turns? multiplayer? please send me a video about it so i see the setup - thanks!
Re: Merchant dissapear
Posted: Fri May 13, 2022 12:41 am
by b2198
Was it a courier? They ared used automatically at the end of the turn if you didn't press to hold position in that turn and they had a factory adjacent to them.
Re: Merchant dissapear
Posted: Fri May 13, 2022 4:42 am
by Stratego (dev)
adjacent? you mean if it is inside a carrier.
at least i hope the adjacency case they will not do it automatically.
thanks
Re: Merchant dissapear
Posted: Sat May 14, 2022 5:30 am
by b2198
No no, by adjacent I just mean "right next to".
Though they also do it automatically when garrisoned...
Re: Merchant dissapear
Posted: Sat May 14, 2022 5:58 am
by Stratego (dev)
when it is right next to it should not vanish automatically (on your end turn all units try to shoot or action something if u have left them actions remained).
so does it vanish when adjacent? if so i can set that the marchnat effect should not be casted automatically
Re: Merchant dissapear
Posted: Sat May 14, 2022 7:12 am
by b2198
Stratego (dev) wrote: ↑Sat May 14, 2022 5:58 am
when it is right next to it should not vanish automatically (on your end turn all units try to shoot or action something if u have left them actions remained).
so does it vanish when adjacent? if so i can set that the marchnat effect should not be casted automatically
Yeah, and all carts from mines also behave like this. I believe fishing boat and merchant ship do it too, but can't confirm right now for those two.
Re: Merchant dissapear
Posted: Sat May 14, 2022 7:19 am
by Stratego (dev)
hm....
i checked the jsons and seems all "pay" abilities have it set (including the "cart" named ones).
only the CONDOTIERO ability EFFECT_PAY_GROUP was like that, now i have set NO_AUTOCAST (remark: from next update will appear in statsheet with "Manual use" text).
so maybe some ability that is not called like "pay" or "cart"?
can you help me with exact ability names?
Re: Merchant dissapear
Posted: Sat May 14, 2022 7:55 am
by b2198
Send Money Courier and Grant Construction Materials.
Also it seems that I was wrong about the rest, I really thought Pay Factory x2/x3/Speedup Production were auto-casted, but just tested and they're not.
Re: Merchant dissapear IMPLEMENTED
Posted: Sat May 21, 2022 8:13 am
by Stratego (dev)
in theory all is manual from now, in next update please check.
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Jul 06, 2022 6:54 am
by b2198
Grant Construction Materials still autocasts for me. Haven't tested Send Money Courier yet (since I usually use it manually or do a hold position by instinct lol)
Re: Merchant dissapear IMPLEMENTED
Posted: Sat Jul 09, 2022 4:51 pm
by Endru1241
b2198 wrote: ↑Wed Jul 06, 2022 6:54 am
Grant Construction Materials still autocasts for me. Haven't tested Send Money Courier yet (since I usually use it manually or do a hold position by instinct lol)
Btw. It should be fixed.
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 4:06 am
by b2198
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 6:02 am
by Stratego (dev)
sure, garrison always did that - or not?
this topic was about not using "abilities" automatically.
being inside the factory always mean "use me"
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 6:44 am
by b2198
Didn't know that was the intended behavior for those. Though that doesn't seem very intuitive for me, since afaik it's not explained anywhere, so I'd just expect the ability to work like others, i.e you place the cart adjacent (or inside, if the factory allows actions for garrisoned units) and using the ability on the factory, instead of being activated automatically when inside a factory.
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 7:18 am
by Stratego (dev)
that was the default work of those. the ability came later.
it should be written though in description, and suggested text i would appreciate.
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 9:06 am
by b2198
Maybe something along the lines of "To speedup the production leave it inside a factory or use the ability 'Speedup production'." ?
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 9:07 am
by b2198
Wait... it's already written in their description... I'm just blind lol. Just ignore this then.
Re: Merchant dissapear IMPLEMENTED
Posted: Wed Aug 24, 2022 2:37 pm
by Stratego (dev)