Mines and Tank Traps
Posted: Fri Jun 03, 2022 8:41 am
So it occurred to me that units have pretty cool effects e.g. officers and subs (high morale and submerge).
So instead of making mines a building,
1. Make it a new sprite for each terrain and give bonuses.
2. Alter building properties to allow units to walk on it.
I am under the assumption 2 is the way to go, so I will be discussing 2.
Units that transverse these fields take damage e.g. 15 damage. To remove it, engineers have to remove the terrain like with obstacles (although making it quicker e.g. 1 turn removal would be more ideal).
Each time a unit is damaged on landmines, decrease the landmine effect duration or health e.g. like with the subs and their submerging.
Same for naval mines, just different bonuses and if you are bothered you can give them an AI movement of 1 as to depict mines moving randomly due to currents.
Note: Mines should be a neutral unit. Maybe give scouts a mine scouting ability to prevent mine damage nearby him e.g. like the officer morale.
What do you guys think.
Edit: Oh, right this is the balancing thread. Cough cough ahem!
Mines are quite annoying to use because they limit unit mobility. Making mines more of a terrain effect makes more sense for balancing purposes.
Edit 2: I realised there was a separate thread made discussing about fixing mines already. And this idea would make it redundant haha.
So instead of making mines a building,
1. Make it a new sprite for each terrain and give bonuses.
2. Alter building properties to allow units to walk on it.
I am under the assumption 2 is the way to go, so I will be discussing 2.
Units that transverse these fields take damage e.g. 15 damage. To remove it, engineers have to remove the terrain like with obstacles (although making it quicker e.g. 1 turn removal would be more ideal).
Each time a unit is damaged on landmines, decrease the landmine effect duration or health e.g. like with the subs and their submerging.
Same for naval mines, just different bonuses and if you are bothered you can give them an AI movement of 1 as to depict mines moving randomly due to currents.
Note: Mines should be a neutral unit. Maybe give scouts a mine scouting ability to prevent mine damage nearby him e.g. like the officer morale.
What do you guys think.
Edit: Oh, right this is the balancing thread. Cough cough ahem!
Mines are quite annoying to use because they limit unit mobility. Making mines more of a terrain effect makes more sense for balancing purposes.
Edit 2: I realised there was a separate thread made discussing about fixing mines already. And this idea would make it redundant haha.