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Idea: New forcibly vanish effects before end of duration

Posted: Thu Jun 09, 2022 9:08 am
by makazuwr32
We have 3 variants of forcibly vanish effect before its duration will end:
1. When unit uses ability
2. When unit attacks with its regular attack
3. When unit moves

I want to have option 4 — when unit is damaged (maybe even several subtypes — from any scource, from enemy attack (specifically attack, not ability though), from enemy ability) — and option 5 — when unit is targeted by ability (here as well — from any scource, from enemy, from ally; this must not work when unit is affected by any aura though).

Re: Idea: New forcibly vanish effects before end of duration

Posted: Thu Jun 09, 2022 9:16 am
by makazuwr32
Ideas where this may be used in aof:

Most ranged buffs — when unit is attacked the buff is removed;

Passive regeneration buffs — some of them might have much higher values but only when unit is not damaged during process so any damage and effect vanishes;

Some debuffs — to remove them you must use ability on ally (different from disenchant since they might be physical effects and thus dispel/disenchant must not affect those);

Sleep/stun ability — to awaken unit from those effects which must be unaffected by regular disenchant you may use some damaging effect (aoe, any scource) or maybe some ability to affect unit (only allied ability).

With these options we may add more powerful abilities but which will work only until unit is damaged or targeted by some other ability.

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 1:51 am
by makazuwr32
@Stratego (dev)
Any comments?

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 3:46 am
by Stratego (dev)
makazuwr32 wrote: Thu Jun 09, 2022 9:08 am We have 3 variants of forcibly vanish effect before its duration will end:
1. When unit uses ability
2. When unit attacks with its regular attack
3. When unit moves

tbh i have idea how these work, can you tell me example units on each case?

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 5:27 am
by makazuwr32
Existing ones:

1st + 2nd: any kobold in aof and their invisibility ability — its effect will vanish once kobold will attack or use action.
2nd: red crystal of regular warfell units — it lasts for several turns but will vanish after first attack.
3rd: i think we did not use it yet but i have in plans how to use it

As for suggested ones — is not used yet anywhere but 2 castable buffs — troll regeneration and lizard regeneration — might vanish once unit receives any damage. Ofc with increased regeneration for balance.

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 8:16 am
by Stratego (dev)
ok i see it now.
these are the setting now:
WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves
WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantment) will wears off after unit attacs
WEARS_OFF_AFTER_ABILITY_USE, // the effect (if on unit as a enchantment) will wears off after unit uses spell or ability


what you wrote is too diverse.
i can make a single simple if unit gets damaged maybe (eg. by attack, or by turn a by turn poisoned deffect, or any other hp reducing effect).

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 9:59 am
by makazuwr32
Well let us get at least 2 new:
Wears off when damaged — enchantment effect wears off when unit is damaged by any scource.
Wears off when targeted by ability — enchantment effect wears off when unit is targeted (and effect is applied) by any ability.

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 1:00 pm
by Stratego (dev)
what does it mean "targeted"?
i think you mean not only targeted, but being hit (by non hp damaging ability)

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Jun 10, 2022 4:02 pm
by makazuwr32
Yes targeted and hit by non-aura type ability.

Re: Idea: New forcibly vanish effects before end of duration

Posted: Tue Jun 14, 2022 11:06 am
by makazuwr32
So is this accepted to implement?

Re: Idea: New forcibly vanish effects before end of duration

Posted: Mon Jun 27, 2022 2:56 pm
by makazuwr32
@Stratego (dev)
Is it under implementation?

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Aug 26, 2022 6:25 am
by makazuwr32
Stratego (dev) wrote: Fri Jun 10, 2022 1:00 pm what does it mean "targeted"?
i think you mean not only targeted, but being hit (by non hp damaging ability)
Any progress here?
Wears off after attacked (if possible regardless of attack result)
Wears off after affected by ability

Re: Idea: New forcibly vanish effects before end of duration

Posted: Fri Aug 26, 2022 8:16 am
by Stratego (dev)
not at all, i am working on unity version recently.