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Temple
Posted: Tue Jun 14, 2022 4:36 am
by DreJaDe
Now that there's the old road... It's time for the buildings.
Here's a Greek/roman style temple
Re: Temple
Posted: Thu Jun 16, 2022 7:51 pm
by Endru1241
Nice image.
How to bring it to the game?
Hellenic mega or just map editor building?
If former - what characteristics should it take?
Re: Temple
Posted: Thu Jun 16, 2022 9:50 pm
by DreJaDe
Endru1241 wrote: ↑Thu Jun 16, 2022 7:51 pm
Nice image.
How to bring it to the game?
Hellenic mega or just map editor building?
If former - what characteristics should it take?
I was thinking of Map editor but later on, I did think of it as mega. The main problem that I have is that, it's not really a defensive building like all others.
If it can be a mega, I would assume that it could be something more of a mega factory that can act like support (Give Greek specific aura) instead of defensive (less hp than all others)
With some historical info that I know, people kinda prize architecture like this instead of burning them so maybe instead, they could act like Upgraded TC that is a capturable but offers protection (Armor). Since it can be attack on more tiles than tc, I think it's still quite balanced to be like this.
Re: Temple
Posted: Fri Jun 17, 2022 10:29 am
by godOfKings
btw the greek also has the unique unit greek fire thrower which has been suggested and forgotten many times due to lack of balanced stats, i think with the dmg stats similar to fire ship and 2 range, it should b implemented too, i have been dabbling in fire ship and they are pretty op in destroying buildings, so i cant wait to see a foot version that will most likely b greek