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Functioning unit option to hide units not being used.

Posted: Fri Jun 24, 2022 10:41 am
by Alpha
I was wondering that is it possible within the game to potentially have a menu option of some kind where you can hide units that you dont use or dont like using, such as for example I dont use the templar knight often or at all and I dont want to have it clutter my buildings where I could see and make it. It could be useful to simply finding units as well as just making it easier to choose what units you want to build/use.

Re: Functioning unit option to hide units not being used.

Posted: Fri Jun 24, 2022 10:53 am
by Stratego (dev)
what aboutz a favourite "star" option?

so you see starred ones first and after the rest

Re: Functioning unit option to hide units not being used.

Posted: Fri Jun 24, 2022 8:11 pm
by Alpha
Potentially, it would make it more effiecent choosing units that you favor using, it might be a good alternative as well.

Re: Functioning unit option to hide units not being used.

Posted: Sat Jun 25, 2022 12:32 pm
by Alpha
I also believe a idea like this could be beneficial for other iterations of AOS such as AOF and AOW.

Re: Functioning unit option to hide units not being used.

Posted: Sat Jun 25, 2022 6:51 pm
by Stratego (dev)
i have already planned to activate the "unit class" filter.
the same as you see in unit help: like "infantry" "mounted" "structures" and so on.

would that be good for this too - or the "favourite" thing would still be needed?

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 3:23 am
by makazuwr32
Regarding aof:
Favourite will be useful for me.

But i want to ask to make 2 variants of "favourite units" — global and for this specific map — as well as option to switch between 2 in options.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 4:22 am
by DreJaDe
An even more wild idea which I think is somewhat already in game. I like the idea don't get me wrong, but this is more I think useful.

Instead or with the favorite unit. What if we have a unit list instead.
Stratego (dev) wrote: Sat Jun 25, 2022 6:51 pm I have already planned to activate the "unit class" filter.
the same as you see in unit help: like "infantry" "mounted" "structures" and so on.
Like this but can be customed by the player instead. With this, instead of or with the unit class filter. You could have your title of filter like let's say "My Meta" then the list would be filtered by the units you all want to appear. Not limited by only infantry or whatnot but instead, your own list.

To make it short, an option to filter units based on your own list.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 6:46 am
by Stratego (dev)
But i want to ask to make 2 variants of "favourite units" — global and for this specific map — as well as option to switch between 2 in options.
i feel it would complicate things and few would use.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 6:47 am
by Stratego (dev)
To make it short, an option to filter units based on your own list.
i am afraid i would get too many error reports that some units are not appearing - people tend to forget very simple things eg. what they set to filter out.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 7:45 am
by makazuwr32
Well than let us make local favourite list - individual per each map.

I tend to use completely different units depending on the map.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 7:57 am
by Stratego (dev)
i ment i would make the global one not the map-local one.

Re: Functioning unit option to hide units not being used.

Posted: Sun Jun 26, 2022 8:03 am
by DreJaDe
makazuwr32 wrote: Sun Jun 26, 2022 7:45 am Well than let us make local favourite list - individual per each map.

I tend to use completely different units depending on the map.
Instead of every map, why not overall.

Like an editable list that you could just choose in game itself. This is like already possible in map editor though the diff in my suggestion is that, the list editable and isn't limited.

Having the possibility to make multiple list and able to delete them at will would be awesome.