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Units with 0 speed visual issue? IMPLEMENTED
Posted: Sat Jun 25, 2022 6:31 am
by b2198
Since the 1.159 update, units with 0 speed that had actions to perform and finished performing them don't get darker anymore, making it seem like they still have something they can do in that turn. When you have a lot of trebuchets, towers and things like that in the map, it starts to get really confusing to know which of them you've already fired and which you haven't yet.
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 7:05 am
by Stratego (dev)
i believe i have not touched these.
sure only on this update?
also if the unit has some ability he can cast than maybe it will be like that.
or maybe it is since trebuchet can not walk after shooting? (so not code changed but the unit maybe?)
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 7:11 pm
by b2198
Stratego (dev) wrote: ↑Sat Jun 25, 2022 7:05 am
i believe i have not touched these.
sure only on this update?
Yeah, I'm pretty sure it was only on this update.
Stratego (dev) wrote: ↑Sat Jun 25, 2022 7:05 am
also if the unit has some ability he can cast than maybe it will be like that.
or maybe it is since trebuchet can not walk after shooting? (so not code changed but the unit maybe?)
But none of the units involved have changed afaik. Trebuchets have that spec since March or February, and only started showing this issue since the 1.159 update.
Maybe something changed between April and now that affected this? Will check to see if it also happens in AoF.
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 7:30 pm
by b2198
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 8:18 pm
by Stratego (dev)
buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol
i thought you mean normal units.
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 9:09 pm
by b2198
Stratego (dev) wrote: ↑Sat Jun 25, 2022 8:18 pm
buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol
But they did become grey afer firing until the last update... Or am I going crazy here? o.O
@Foxious You noticed that too, right?
Stratego (dev) wrote: ↑Sat Jun 25, 2022 8:18 pm
i thought you mean normal units.
Normal units too, trebuchets in stand mode also show this behavior (at least in AoS, haven't tested that in AoF)
Re: Units with 0 speed visual issue?
Posted: Sat Jun 25, 2022 10:10 pm
by Endru1241
Stratego (dev) wrote: ↑Sat Jun 25, 2022 8:18 pm
buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol
i thought you mean normal units.
I am pretty sure buildings with no action were excluded, but towers did get greyed out.
This is from version 1.110 from my 2nd emulator:

I followed later versions and up to 1.157 from 19.03 it worked like that.
And dev version 1.158 from 19.05 already have those towers not get greyed out.
Re: Units with 0 speed visual issue?
Posted: Thu Jul 07, 2022 6:36 pm
by Foxious
b2198 wrote: ↑Sat Jun 25, 2022 9:09 pm
@Foxious You noticed that too, right?
Yeah.
Up until the last update, every shooting building (towers, castles, Forts, etc) would go grey if either, the unit shooting turns would finish (0 shooting remaining) Or if there were no enemies in the range.
But with the previous update, it just doesn't work that way and even after finishing shooting, they're not greyed out which is a pain in the head.
Re: Units with 0 speed visual issue?
Posted: Thu Jul 07, 2022 7:00 pm
by Stratego (dev)
Endru1241 wrote: ↑Sat Jun 25, 2022 10:10 pm
Stratego (dev) wrote: ↑Sat Jun 25, 2022 8:18 pm
buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol
i thought you mean normal units.
I am pretty sure buildings with no action were excluded, but towers did get greyed out.
This is from version 1.110 from my 2nd emulator:

I followed later versions and up to 1.157 from 19.03 it worked like that.
And dev version 1.158 from 19.05 already have those towers not get greyed out.
thx, helped to find, i ruined it when i implemented the ATTACK_NEEDS_OPERATOR feature
i hope i undid the bug, so will work well on next update.
Re: Units with 0 speed visual issue? IMPLEMENTED
Posted: Thu Jul 07, 2022 11:41 pm
by b2198
Nice

Re: Units with 0 speed visual issue? IMPLEMENTED
Posted: Fri Jul 08, 2022 3:39 pm
by Stratego (dev)
it is uos already in aos if anyone can check, thx.
Re: Units with 0 speed visual issue? IMPLEMENTED
Posted: Sat Jul 09, 2022 2:29 am
by b2198
Tested, seems to be working properly

Re: Units with 0 speed visual issue? IMPLEMENTED
Posted: Sat Jul 09, 2022 8:25 am
by Stratego (dev)
thanks!