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Skeletal drake rebalancing

Posted: Thu Jun 30, 2022 5:27 am
by Lucifer
Comparing Skeletal drake to Skeletal knight,
Drake v Knight
140 v 124 hp
Same damage
6 v 8 ranged Armor
3 v 4 speed
No bonuses vs 50% bonus against the most common enemies


So far, drake seems far weaker. Now, it has two main abilities,
Bone gale: short range projectile. Decent damage, but hurts self.
Bone whirl: extremely short range (1), hits 4 enemies if you're completely surrounded. However, you provoke counter attacks (in addition to self damage from ability) leading to this being a death sentence for the drake against 2 or more enemies (ie the best scenario to use this).

Given the very low chance of summoning or encountering dragons and drakes, this seems very weak still.
Maybe a buff is in order?

Note: this does not apply to later upgrades of the dragon, as they have far higher hp than equivalent knights or simple undead.

Re: Skeletal drake rebalancing

Posted: Thu Jun 30, 2022 5:36 am
by makazuwr32
Skeleton drake is fine.
Later it will become far easier to summon them and they (as well as flesh homunculus, golems, titans and skeleton dragons/wyrms/hydra) will be affected by specific spells to empower summons (but summoned skeleton drakes/dragons/wyrms/hydras will get vanishing for balancing — 7/8/9/10 turns).

Summoning cost for all 4 will be changed to 1/2/3/4 2+ turn cost units (2/4/6/8 turns in total), alas you will not be able to summon them with dogs, denezins and other 1 turn cost similar units.

Raised dragons alas will not be affected by those spells but instead they will be permanent.