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New effect--"Sympathetic Research"

Posted: Wed Feb 04, 2015 8:24 pm
by max-damage
This is mainly for multiplayer games, since it only affects allies...when a player develops this in the advancement center, any techs he develops or already has developed that are researched by the player's allies, research time is reduced by 50% for the allies (since the player's research teams are "sharing" research info with the player's allies'....)

Cost: 12 turns
Note: only possible in advancement center(?)

This is a compromise between independent research by players and blatant sharing of techs...

Re: New effect--"Sympathetic Research"

Posted: Wed Feb 04, 2015 8:27 pm
by ejm29
I really like it! Im surprised it has not already been suggested. :)

Re: New effect--"Sympathetic Research"

Posted: Wed Feb 04, 2015 8:47 pm
by max-damage
Thanks!! This is actually an idea of my own creation-i didn't rip it off from another game... :-P.

Re: New effect--"Sympathetic Research"

Posted: Wed Feb 04, 2015 11:44 pm
by COOLguy
It's really good! :)

Re: New effect--"Sympathetic Research"

Posted: Wed Feb 04, 2015 11:50 pm
by max-damage
Although thanks go to COOLguy for collaboration and consultation credit...thanks, brah... ;-)

Re: New effect--"Sympathetic Research"

Posted: Thu Feb 05, 2015 12:02 am
by COOLguy
No problemo mi amigo. lol ;)
This was 100% your idea.

Re: New effect--"Sympathetic Research"

Posted: Thu Feb 05, 2015 6:33 pm
by ollie444
If it could only be made in an adv. centre, you could lower the turn cost.
I like:

6-8 turns
only in adv. center
All techs shared (plus they can't work on the same tech at the same time)
Plus, maybe a name change- to "collaboration*" or something idk :?

Too op? Well maybe allied players should share techs from beginning... (This isn't a suggestion)

* means teamwork/working together

Re: New effect--"Sympathetic Research"

Posted: Thu Feb 05, 2015 7:23 pm
by max-damage
Yeah, 8 turns sounds better...and allies receiving the benefit won't receive the time bonus until the player with the symp-res-tech has completed a given research...in other words:

Player 1 is allies with players 2 & 3...player 1 has already completed "symp-tech"...player 1 is now in the process of researching Ballistics tech and has researched it for 3 of the 7 turns necessary to gain it...players 2 & 3 won't get the time bonus for Ballistics until player 1 has completed the 7 turns of research needed to gain Ballistics...

Understand?

Re: New effect--"Sympathetic Research"

Posted: Thu Feb 05, 2015 10:57 pm
by COOLguy
Um, if an ally is AI, they have the techs researched already.

Re: New effect--"Sympathetic Research"

Posted: Thu Feb 05, 2015 11:14 pm
by max-damage
I don't know about you but i never ally with AI if i can avoid it...as i said at the top of this thread, this is pretty much for multiplayer exclusively...

Re: New effect--"Sympathetic Research"

Posted: Fri Feb 06, 2015 6:31 pm
by ollie444
You could be with an ai vs 2 multiplayers

Re: New effect--"Sympathetic Research"

Posted: Fri Feb 06, 2015 7:18 pm
by ejm29
That sounds like a pretty uneven fight :lol:

Re: New effect--"Sympathetic Research"

Posted: Fri Feb 06, 2015 8:16 pm
by max-damage
I'd rather fight alone than ally with AI... ;-)