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Testing: Christmas map - IMPLEMENTED

Posted: Thu Feb 05, 2015 6:14 am
by Stratego (dev)
If someone has a little time please test the christmas map (i just copied it onto server).

Balint has fixed this issue by trigger modification that needs to be tested:
In campaigns from AOS fans, there is a scenario where Santa has to reach the top of a Christmas tree shaped island. I have done this but the game doesn't finish... It doesn't say I have won even though all is conquered?
thank you in advance for your help!

Re: Testing: Christmas map

Posted: Thu Feb 05, 2015 3:05 pm
by max-damage
Okay...it will take a little while, but I'll let you know...

Edit: i only played in about 15 turns, but the triggers seem to be working up to that point, although the enemy counts are completely out of control....lol

Re: Testing: Christmas map

Posted: Thu Feb 05, 2015 11:18 pm
by COOLguy
Sorry, my bad. I will test too.

Re: Testing: Christmas map

Posted: Fri Feb 20, 2015 7:23 pm
by Stratego (dev)
were these tests performed? if so it passed? thanks!

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 12:40 am
by COOLguy
Everything works to my understanding.
Shout out to balint he da trigger BOSS. :D

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 7:43 am
by balint
:)
could you please test the upconing lotr maps?
I am still working on them, but they will be ready quite soonn

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 5:14 pm
by COOLguy
WAIT! No, balint is the BOSS of da trigger boss! :D

Sorry, I would be glad to, except they are on the Fantasy version, and I don't plan on getting that. But good luck to you. :)

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 7:25 pm
by balint
and if O send ya that? :)

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 11:34 pm
by COOLguy
Sorry, I still do not plan on using the Fantasy version. :) No hate to it, just not my thing. :)

Re: Testing: Christmas map

Posted: Sat Feb 21, 2015 11:52 pm
by balint
okay.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 5:50 am
by Stratego (dev)
i have bad news here:

2015-02-23 5:28 GMT+01:00 Jason Mitchell <...>:
Now I'm frustrated. That map is a pain. I beat it again and it still doesn't work. I've ended turn many times and it is still there. Please fix it and provide the three start victory I had our just delete the map entirely. Thank you


Sent from my Verizon Wireless 4G LTE smartphone


-------- Original message --------
From: Mézes Zerotouch
Date:02/21/2015 9:17 AM (GMT-08:00)
To: Jason Mitchell <...>
Subject: RE: from lakerfanno1(10287) ver:0.9995

I am afraid that the new triggers will work only if u restart the map... sorry...

From my Mobile

2015.02.21. 16:53 ezt írta ("Jason Mitchell" <...>):
After updating, I reentered the Santa map and ended turn but it still shows incomplete. Please advise.


Sent from my Verizon Wireless 4G LTE smartphone


-------- Original message --------
From: Mézes Zerotouch
Date:02/13/2015 11:11 PM (GMT-08:00)
To: Jason Mitchell <...>
Subject: Re: from lakerfanno1(10287) ver:0.9995

yes, it is already fixed, it will be published on next version.
sorry for the inconvenience.

2015-02-14 7:34 GMT+01:00 Jason Mitchell <...>:
Hello Devoloper!

I'm having a glitch with the Santa 2014 map. I beat it and got the merry Christmas message, but when I ended my turn, nothing happened. I've tried ending tien several times and no 3 stars and gems notice.

Please advise.

Thanks!

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 6:14 am
by patroid
Maybe he dodnt destroyed a warship...

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 6:24 am
by Stratego (dev)
I am not sure
I sent the email of the player to Balint, he will hopefully find out what had happened.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 11:10 am
by balint
i am on it.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 11:17 am
by balint
it should work, but it is hard to tell, because I use a different logic...
I will remake it in the afternoon, with a few changes...

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 4:37 pm
by COOLguy
Oh, wait. Please can I fix it?
I think I know what it is, a mistype of a number, maybe.
But sorry...

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 6:54 pm
by balint
yes.
It is a diffrrent trigger. I use the simple declare victoy. you used the countdown and maybe messed that.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 6:59 pm
by balint
Hi,
the new version is sent to Daniel.
Coolguy: you changed the player nr with the turn nr.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 7:12 pm
by COOLguy
Yes, I see. Well okay if it is fixed then ok. But is it possible to win without Santa being there now? That is my main concern. The countdown is useful to show the victory message before victory is declared.

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 7:18 pm
by COOLguy
BTW all you will have to fix is to change the countdown trigger 'player nr' on the condition to 1 (I think it's trigger 3???). :)

You rock. :D

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 7:26 pm
by balint
I know :)
that is why I made it this fast :)
it was ready after I losted about remaking :) I just didn't have a wifi connection :)

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 8:57 pm
by Stratego (dev)
ok, the fix is up on server, please someone test it! thanks!

Re: Testing: Christmas map

Posted: Mon Feb 23, 2015 9:53 pm
by COOLguy
Lol

Re: Testing: Christmas map

Posted: Tue Feb 24, 2015 2:06 am
by COOLguy
Ok, I tested it twice and it works.
Thumbs up to the fixer-man balint! :)

Re: Testing: Christmas map

Posted: Tue Feb 24, 2015 8:31 pm
by ollie444
Worked fine for me

Re: Testing: Christmas map

Posted: Sun Mar 01, 2015 11:35 am
by rudhek
I cant actually get past the first wall cuz it has 1000 hit points.

Re: Testing: Christmas map

Posted: Sun Mar 01, 2015 12:43 pm
by ollie444
Maybe santander has a key...

Re: Testing: Christmas map

Posted: Sun Mar 01, 2015 12:44 pm
by ollie444
Sorry autospell, I meant santa

Re: Testing: Christmas map

Posted: Sun Mar 01, 2015 5:44 pm
by balint
you have to move sabta near tge wall.