Factories balancing
Posted: Tue Jul 19, 2022 4:43 am
Idea: Allow units to attack while garrisoned in factories.
Reason: It has to do with positive and negative feedback loops.
Currently, units cannot attack from factories. However, let's evaluate the endgame of multiplayer battles, and how this change affects it.
Enemy units being near your factories almost definitely means you're on the losing side. Your units not being able to attack from factories further gives your opponent an upper hand.
This change would mean,
The losing side has a slight advantage, acting as a balancing trick to give them a chance. A better defensive capability Only when the enemy has reached your backline.
Potential problems: Using factories on the frontlines.
This wouldn't be an exploit because putting your factories somewhere the garrisoned units can shoot at enemies Also means the enemies can shoot at your factory, which is a net downside for you.
Reason: It has to do with positive and negative feedback loops.
Currently, units cannot attack from factories. However, let's evaluate the endgame of multiplayer battles, and how this change affects it.
Enemy units being near your factories almost definitely means you're on the losing side. Your units not being able to attack from factories further gives your opponent an upper hand.
This change would mean,
The losing side has a slight advantage, acting as a balancing trick to give them a chance. A better defensive capability Only when the enemy has reached your backline.
Potential problems: Using factories on the frontlines.
This wouldn't be an exploit because putting your factories somewhere the garrisoned units can shoot at enemies Also means the enemies can shoot at your factory, which is a net downside for you.