Page 1 of 1

Live pop limit update IMPLEMENTED

Posted: Wed Jul 20, 2022 7:53 am
by Lucifer
Hi.
Is it possible for pop counter to be updated in real time? IE whenever you create or delete a unit (through raise dead, summons, killing a unit, it dying from enemy, etc etc).
While playing as undead, pop limit comes up almost every match, and it's a guessing game of how many units should one destory to get below the pop limit.
Unless you feel like counting your 200ish units, there's no way to know whether you have killed enough or not.

Re: Live pop limit update

Posted: Wed Jul 20, 2022 9:23 am
by makazuwr32
@Stratego (dev)

Re: Live pop limit update

Posted: Wed Jul 20, 2022 11:47 am
by Jerryqian39
Vulkan wrote: Wed Jul 20, 2022 7:53 am Hi.
Is it possible for pop counter to be updated in real time? IE whenever you create or delete a unit (through raise dead, summons, killing a unit, it dying from enemy, etc etc).
While playing as undead, pop limit comes up almost every match, and it's a guessing game of how many units should one destory to get below the pop limit.
Unless you feel like counting your 200ish units, there's no way to know whether you have killed enough or not.
A small tip is quit the game and rejoin it

Re: Live pop limit update

Posted: Wed Jul 20, 2022 2:07 pm
by Sunrise Samurai
Please note this can be exploited to surpass population limits by however much you can make in one turn.

Re: Live pop limit update

Posted: Wed Jul 20, 2022 5:05 pm
by Lucifer
Ah, thanks for the tip.

If it's possible to update the pop by quitting and rejoining, making it live update shouldn't be too hard right?

Re: Live pop limit update

Posted: Wed Jul 20, 2022 5:13 pm
by Stratego (dev)
please specify a little more when it is not updated and "what" is not updated.

what i checked is the current pop / factory count / mega count on the top of the game screen.

and it is updated when observing player's (you) unit :
- destroyed
- spawned / produced
- changed owner
- turn started


please confirm that all these cases the counters counted immediately (so it works) and tell me which case it is no working.

Re: Live pop limit update

Posted: Wed Jul 20, 2022 9:10 pm
by Sunrise Samurai
Unit count is updated at turn initialization and when you leave your turn and come back. Not sure about on production, but building and summoning units don't update the count. Haven't looked at changing ownership yet. Units destroyed during your turn (at least via deletion) do not update either

Factory and mega building counts are updated as soon as you lay the foundation.

Re: Live pop limit update

Posted: Wed Jul 20, 2022 9:48 pm
by Stratego (dev)
you a right - there was a cache for the pop value - ok i made a change - hopefully not slowing the AI runs with it.

will be in in next update.