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Planetary defense

Posted: Sun Aug 07, 2022 6:22 pm
by Midonik
An enormous gun/missile launcher/whatever (should differ between races), as large as a mega building. It would have a 50 range aura that would disable the buildings capable of orbital attacks. Wouldn't require any tech, would not be limited in amount (you can have multiple as back up), takes around as much to build as a mega building and is about as tough.
This will offer a countermeasure against enemy orbital strikes to not turn the game into a race to get them. You would use up a bit of space and worker actions to make this. You can't let your enemy destroy it though.
I need to make sure that the building doesn't have the aura while stil under construction lol.

Re: Planetary defense

Posted: Sun Aug 07, 2022 11:53 pm
by Anchar
It is not clear why all this is needed, let the orbital building be one and they are chasing it.

Re: Planetary defense

Posted: Mon Aug 08, 2022 9:12 am
by Midonik
I dont really understand what you are trying to say.

Re: Planetary defense

Posted: Mon Aug 08, 2022 10:45 am
by Anchar
Why is it necessary to introduce an orbital building if a useless building is introduced next, which makes the orbital building useless?

Re: Planetary defense

Posted: Mon Aug 08, 2022 11:05 am
by Midonik
I dont want the game to be dominated by the orbital abilities.

Re: Planetary defense

Posted: Mon Aug 08, 2022 12:04 pm
by Anchar
Maybe instead of just damage, we will make them effects on the area? For example emp bombing for human, fire for reptiles and toxin, poison for insectoids? Or will it be difficult? Given the speed of technology and ability cooldowns, this can be used in the late game. Otherwise, it turns out that I just need to chase the enemy in the construction of useless buildings.

Re: Planetary defense

Posted: Mon Aug 08, 2022 12:08 pm
by Anchar
Also, orbital buildings and besides bombing, I think there will be other skills like calling for reinforcements, so I have a few ideas for abilities that are not too powerful but interesting as it seems to me. Does this all go to the trash?

Re: Planetary defense

Posted: Mon Aug 08, 2022 5:55 pm
by Midonik
Anchar wrote: Mon Aug 08, 2022 12:04 pm Maybe instead of just damage, we will make them effects on the area? For example emp bombing for human, fire for reptiles and toxin, poison for insectoids? Or will it be difficult? Given the speed of technology and ability cooldowns, this can be used in the late game. Otherwise, it turns out that I just need to chase the enemy in the construction of useless buildings.
I could make the orbital bombardment inflict effects, is that what you are talking about? I don't see what the point is though.
Anchar wrote: Mon Aug 08, 2022 12:08 pm Also, orbital buildings and besides bombing, I think there will be other skills like calling for reinforcements, so I have a few ideas for abilities that are not too powerful but interesting as it seems to me. Does this all go to the trash?
I dont really know what you mean but I'd review ideas on case by case basis.

Re: Planetary defense

Posted: Tue Aug 09, 2022 2:52 am
by Anchar
Midonik wrote: Mon Aug 08, 2022 5:55 pm I could make the orbital bombardment inflict effects, is that what you are talking about? I don't see what the point is though.
The point is that then the orbital bombardment will not be so strong and there will be no need to make a useless planetary defense. As I think.

Re: Planetary defense

Posted: Tue Aug 09, 2022 6:42 pm
by Midonik
I think it makes sense for orbital bombardment to be devastating though.

Re: Planetary defense

Posted: Tue Aug 09, 2022 10:53 pm
by Anchar
The priority in the game is probably in the balance and not in the sense? And in terms of balance, they come out either too strong, or with planetary defense, they both make no sense and only delay the gameplay by building unnecessary buildings.