New Tech Tree and Victory Conditions Concept
Posted: Mon Aug 08, 2022 7:23 am
I have found the game to have lost some of its original charm. Perhaps the unreasonable, unbalanced nature of the game previously spurn on imaginative potential and fostered a united community.
Since the last few updates, the game has become more and more polished, and I really like it.
However there are several things this game is needing or in dire need of, that I speculate could bring back the liveliness and life of this game.
1. New Victory Conditions
2. Fraction Based Tech Tree
3. Customisation
1. Victory Conditions Concept
The game is about a world war on a national level. The game should reflect this. (Skirmish game mode including multiplayer, campaign unchanged)
I propose the introduction of 2 new Victory conditions instead of the plain old genocide of every little infantryman hiding in the bushes.
1.1 Atomic Research Technology.
The US, UK, Germany, Japan, Russia all should have atomic research as a victory condition. Italy and France should have some other alternative.
How it works, see Tech Tree below.
1.2 Numerical Town Total
[Edit 2]
Players who own 85% of the total map wins. Allied player's percentage of total towns count in team matches.
-Jason suggested 90% of maps greater than 20x20 tiles.
-Drejade said 100% total towns
Players could end the game immediately after reaching 85% or 90% total towns coverage or leave later. This would be nice esp on larger maps, which after owning 70-80% of the map makings cleaning up a chore.
[End of edit 2]
2. Fraction Based Tech Tree
The game menu tech tree needs a update. It's unappealing, unlogically but it works. Keep it or change it, if you can.
However the technology research of the ingame matches is sorely lacking.
[Edit 1]
As you know, currently in in game matches we have several unit upgrade variants for several units e.g. zeros, German anti tanks guns, etc.
We also have fraction based bluffs like usa's War Machines and the Russian's Great Patriotic War which are a great concept just poorly implemented.
Theses are great but in the game it feels half complete esp since you gain better units anyways from leveling up your industry. For example, take the redundant fighter planes research tech line e.g. zero tier 1, zero tier 2, zero tier 3 all inferior to jet fighters esp when the resources used to produced and research zeros could be used to industry up.
I propose for each fraction their own tech tree with different areas to "research" in.
Note: Main tech tree = Current game tech tree
Ingame tech tree= Proposed miultiplayee ingame tech tree.
Whether they are both the same and or affect each other much like how the main tech tree currently which units you have unlocked is up for debate. I reason that doing that would make it harder for newbies to win multiplayer matches as they would have to invest in multi areas just to have a decent tech pathway.
Unless we give them some starting funds.
[End of Edit 1]
2.1 The Idea: Air, Ground, Navy, Secret.
Tech Tree divided into different areas.
Example Concept:
(For simplicity sake the tree below is really just a table)
US Ground:
Line One: Stuart Tank--> Mlee Tank--> Medium Tank Industry
Two: Us Light Arty --> US heavy mortar (not real) --> etc
Three: Recon jeep--> Light Tank->>etc
-Insert rough sketch here once I figure out how to upload an image that can't be over approxly 370kbs in size.
See 2.3 Tech Tree Suggestions
2.2 Nuclear Research!
Line One: Heavy Water->> etc
Line Two: Physics research ->> Potassium (?)->>>
Line three: etc ->>> etc->> Nuclear Atom Tech
[Edit2]
Note: Should atomic nuclear research constitute instant victory or a precondition to victory by science?
There are no atomic weapons by any other nation except USA during the Ww2 (to my knowledge). Therefore it's not fair to let only the USA have nuclear capabilities.
1. We make the USA a starter nation, with op end game I.e can nuke other players.
2. We make the game end once a nation gains nuclear technology.
3. Other?
2.3 Tree Tech Suggestions
Tank Armour plating: Bonus+1 armour
Infantry Training: Infantry+2 damage
Infantry Grenade armament upgrade: All grenades do 15 percent more damage.
We could add tech about radar:
Naval Radar Tech: Enable all naval units to see further and increase attack by xx and range by 1.
Counter Rader Tech: Disables opponent radar effect. (E.g. Only counter Normal radar tech, not advanced radar tech)
We could add tech about Encryption and Code-breaking
Enigma machine : Prevents enemy espionage (or x) ability
Code Cracking : Designed to crack enemy communications.
Suggestions on what these abilities these tech can provide?
Priority on the radar, as the current radar tech sucks.
3. Customisation
3.1 Unit and City Customisation
Unit names or identifiers like "31th airborne divison" that players can set on groups of units e.g. select 4 infantry, name write/select/randomly-generated to 1st infantry division.
Additional features: In game chat bot would announce the destruction of every division e.g. "Bluebeard's 7th tank division has been destroyed by Player2".
Cities should come with a name that is visible underneath or above their sprite image. Name could be randomised to prevent nasty player made names, not that I believe that would be too much of a problem.
[End of edit2]
Since the last few updates, the game has become more and more polished, and I really like it.
However there are several things this game is needing or in dire need of, that I speculate could bring back the liveliness and life of this game.
1. New Victory Conditions
2. Fraction Based Tech Tree
3. Customisation
1. Victory Conditions Concept
The game is about a world war on a national level. The game should reflect this. (Skirmish game mode including multiplayer, campaign unchanged)
I propose the introduction of 2 new Victory conditions instead of the plain old genocide of every little infantryman hiding in the bushes.
1.1 Atomic Research Technology.
The US, UK, Germany, Japan, Russia all should have atomic research as a victory condition. Italy and France should have some other alternative.
How it works, see Tech Tree below.
1.2 Numerical Town Total
[Edit 2]
Players who own 85% of the total map wins. Allied player's percentage of total towns count in team matches.
-Jason suggested 90% of maps greater than 20x20 tiles.
-Drejade said 100% total towns
Players could end the game immediately after reaching 85% or 90% total towns coverage or leave later. This would be nice esp on larger maps, which after owning 70-80% of the map makings cleaning up a chore.
[End of edit 2]
2. Fraction Based Tech Tree
The game menu tech tree needs a update. It's unappealing, unlogically but it works. Keep it or change it, if you can.
However the technology research of the ingame matches is sorely lacking.
[Edit 1]
As you know, currently in in game matches we have several unit upgrade variants for several units e.g. zeros, German anti tanks guns, etc.
We also have fraction based bluffs like usa's War Machines and the Russian's Great Patriotic War which are a great concept just poorly implemented.
Theses are great but in the game it feels half complete esp since you gain better units anyways from leveling up your industry. For example, take the redundant fighter planes research tech line e.g. zero tier 1, zero tier 2, zero tier 3 all inferior to jet fighters esp when the resources used to produced and research zeros could be used to industry up.
I propose for each fraction their own tech tree with different areas to "research" in.
Note: Main tech tree = Current game tech tree
Ingame tech tree= Proposed miultiplayee ingame tech tree.
Whether they are both the same and or affect each other much like how the main tech tree currently which units you have unlocked is up for debate. I reason that doing that would make it harder for newbies to win multiplayer matches as they would have to invest in multi areas just to have a decent tech pathway.
Unless we give them some starting funds.
[End of Edit 1]
2.1 The Idea: Air, Ground, Navy, Secret.
Tech Tree divided into different areas.
Example Concept:
(For simplicity sake the tree below is really just a table)
US Ground:
Line One: Stuart Tank--> Mlee Tank--> Medium Tank Industry
Two: Us Light Arty --> US heavy mortar (not real) --> etc
Three: Recon jeep--> Light Tank->>etc
-Insert rough sketch here once I figure out how to upload an image that can't be over approxly 370kbs in size.
See 2.3 Tech Tree Suggestions
2.2 Nuclear Research!
Line One: Heavy Water->> etc
Line Two: Physics research ->> Potassium (?)->>>
Line three: etc ->>> etc->> Nuclear Atom Tech
[Edit2]
Note: Should atomic nuclear research constitute instant victory or a precondition to victory by science?
There are no atomic weapons by any other nation except USA during the Ww2 (to my knowledge). Therefore it's not fair to let only the USA have nuclear capabilities.
1. We make the USA a starter nation, with op end game I.e can nuke other players.
2. We make the game end once a nation gains nuclear technology.
3. Other?
2.3 Tree Tech Suggestions
Tank Armour plating: Bonus+1 armour
Infantry Training: Infantry+2 damage
Infantry Grenade armament upgrade: All grenades do 15 percent more damage.
We could add tech about radar:
Naval Radar Tech: Enable all naval units to see further and increase attack by xx and range by 1.
Counter Rader Tech: Disables opponent radar effect. (E.g. Only counter Normal radar tech, not advanced radar tech)
We could add tech about Encryption and Code-breaking
Enigma machine : Prevents enemy espionage (or x) ability
Code Cracking : Designed to crack enemy communications.
Suggestions on what these abilities these tech can provide?
Priority on the radar, as the current radar tech sucks.
3. Customisation
3.1 Unit and City Customisation
Unit names or identifiers like "31th airborne divison" that players can set on groups of units e.g. select 4 infantry, name write/select/randomly-generated to 1st infantry division.
Additional features: In game chat bot would announce the destruction of every division e.g. "Bluebeard's 7th tank division has been destroyed by Player2".
Cities should come with a name that is visible underneath or above their sprite image. Name could be randomised to prevent nasty player made names, not that I believe that would be too much of a problem.
[End of edit2]