Unity version select, multiselect, multi actions
Posted: Sun Aug 21, 2022 10:28 am
somehow realted to this (https://www.ageofstrategy.net/viewtopic ... 56&t=12483) topic but here specifically i try to write options i saw in some games i just checked.
gestures/features:
"Mushroom wars" game:
1. you can make a drag on selected single/multiple unit -> you can initiate a "waypoint" or "attack" (eg. with many archers)
2. clicking on an already selected unit can show up some option buttons around it.
maybe the waypoint or attack button for either
- dragging the "button" to a location (to attack or wqaypoint)
- clicking the button that will ask another click to a target waypoint/attack thingie.
"Age of ottoman":
- single click on unit selects (like in android AO* now)
- double click select all similar (like in android AO* now)
- double click on terrain deselects all
- (there is a weird bubble multiselect i dont like to inherit.)
i could not find any other games that manges many units to have multiselect and such - please help me find if you know any game: so goal: have multiple units have multiselct, and you can control multiple units type games (best if the units have multiple abilities not only attack and move but spells and such).
so a possible aligment is this:
------------------------------
- tap unit: select unit
- double tap unit: select similar units (question how? as we have too many unit types that are similar - i would select all archer types when they are double tapped - shall we use the "category" that is used in the mapeditor (ranged, melee, mounted and such)
- triple tap unit?
- tap on terrain: deselect all
- one unit selected, drag "unit": will start multiselect box
- multiple units selected, drag unit: will start again multiselect box to "add" new units to selection
[this one is wrong idea]- click on a selected/multiselected unit (means clicking 1 sec later than first click - so not double click):
will show "auto attack" + "waypoint" floater buttons, those buttons
a) can be dragged to target location on finished dragging on the location floating buttons appear (ok/cancel)
b) can be clicked and a mesage shows to click a target location - on the location floating buttons appear (ok/cancel)
what do u think any other ideas?
i was about to make it - but i decided to run a query first if u ahve better idea, or u seen better solutions and some game (if so which game?)
gestures/features:
"Mushroom wars" game:
1. you can make a drag on selected single/multiple unit -> you can initiate a "waypoint" or "attack" (eg. with many archers)
2. clicking on an already selected unit can show up some option buttons around it.
maybe the waypoint or attack button for either
- dragging the "button" to a location (to attack or wqaypoint)
- clicking the button that will ask another click to a target waypoint/attack thingie.
"Age of ottoman":
- single click on unit selects (like in android AO* now)
- double click select all similar (like in android AO* now)
- double click on terrain deselects all
- (there is a weird bubble multiselect i dont like to inherit.)
i could not find any other games that manges many units to have multiselect and such - please help me find if you know any game: so goal: have multiple units have multiselct, and you can control multiple units type games (best if the units have multiple abilities not only attack and move but spells and such).
so a possible aligment is this:
------------------------------
- tap unit: select unit
- double tap unit: select similar units (question how? as we have too many unit types that are similar - i would select all archer types when they are double tapped - shall we use the "category" that is used in the mapeditor (ranged, melee, mounted and such)
- triple tap unit?
- tap on terrain: deselect all
- one unit selected, drag "unit": will start multiselect box
- multiple units selected, drag unit: will start again multiselect box to "add" new units to selection
[this one is wrong idea]- click on a selected/multiselected unit (means clicking 1 sec later than first click - so not double click):
will show "auto attack" + "waypoint" floater buttons, those buttons
a) can be dragged to target location on finished dragging on the location floating buttons appear (ok/cancel)
b) can be clicked and a mesage shows to click a target location - on the location floating buttons appear (ok/cancel)
what do u think any other ideas?
i was about to make it - but i decided to run a query first if u ahve better idea, or u seen better solutions and some game (if so which game?)





