Engine: Engine to support Currency?
Posted: Wed Aug 31, 2022 8:41 am
I just discovered today that there was a unity version in the works.
I got several questions, but this forum doesn't have a introduction paragraph or a readme note so I'm still a be confused.
I'm from AoW variant, and I guess the idea I am pitching is more so revelant for AoW.
...
As you may or may not know, the economy in AoW is much different compared to AoS whereas the gap between units is either too close or too distinct. E.g. Tank A and Tank B, same cost, B has slightly better stats to reflect history. A is redundant.
Another example is big naval units like battleships and carriers that can pummel you and build aircraft respectively.
One idea was to add additional currencies however the old engine didn't support this.
I was wondering if perhaps in this new unity version, the dev could add currency support in case down the line AoW or some other variant or mod might require it so.
I got several questions, but this forum doesn't have a introduction paragraph or a readme note so I'm still a be confused.
I'm from AoW variant, and I guess the idea I am pitching is more so revelant for AoW.
...
As you may or may not know, the economy in AoW is much different compared to AoS whereas the gap between units is either too close or too distinct. E.g. Tank A and Tank B, same cost, B has slightly better stats to reflect history. A is redundant.
Another example is big naval units like battleships and carriers that can pummel you and build aircraft respectively.
One idea was to add additional currencies however the old engine didn't support this.
I was wondering if perhaps in this new unity version, the dev could add currency support in case down the line AoW or some other variant or mod might require it so.