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Out of Balance: Gerentis Summons

Posted: Sat Sep 17, 2022 2:57 am
by Aral_Yaren
All the four variants have 4 speed and 30 pierce armor which is too much. They also have first strike attribute and 50% dodge counter, which make melee attack looks petty.

Conclusion is to lower its pierce armor to 10 and remove the first strike (most of them have 30 attack, really).

Leader please fix this.

Re: Out of Balance: Gerentis Summons

Posted: Sat Sep 17, 2022 4:10 am
by makazuwr32
Dodge counter does not work when those summons are under melee attack.
Thus if you will attack them in melee you will for sure hit them.
First strike and piercing armor is also fine.

Alas i might remove them from possible targets for both spells and techs of humans.

Re: Out of Balance: Gerentis Summons

Posted: Sat Sep 17, 2022 9:39 am
by Aral_Yaren
The problem is that first strike makes them hit their attacker first. And dodge counter add their potential for counter attacking by 50%, adding protection.

At least:

1. Lower their pierce armor. 30 armor is no joke for archer and mainly fortification. Seeing them coming around knocking building is not healthy for game. Really.

2. Or make all 4 variants have 2 leaving.