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Help needed: Testing triggers CLOSED
Posted: Mon Sep 26, 2022 5:25 am
by Stratego (dev)
hi!
I have a pre-pre beta version that can be tested in some aspects.
This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine)
but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used in first few turn, i can put the map in and build a unity version to try it.
if anyone could help making this map and testing it in unity - would be awesome! thanks!
daniel
Re: Help needed: Testers for triggers
Posted: Mon Sep 26, 2022 9:14 am
by TntAttack
Interested however...
It may be too complicated for me.
If you are fine with letting some people (like me) play around with it but I can't guarantee any of the conditions you mentioned above e.g. all conditions and triggers on one map.
Sighs. Yea maybe it's better for the map editor veterans to do this.
Re: Help needed: Testers for triggers
Posted: Wed Sep 28, 2022 3:38 am
by tamtam12345
Stratego (dev) wrote: ↑Mon Sep 26, 2022 5:25 am
hi!
I have a pre-pre beta version that can be tested in some aspects.
This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine)
but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used in first few turn, i can put the map in and build a unity version to try it.
if anyone could help making this map and testing it in unity - would be awesome! thanks!
daniel
Making a small pre-made map with ALL TRIGGER is not difficult...I can do it. BUT I don't have time to test unity version.
Re: Help needed: Testers for triggers
Posted: Wed Sep 28, 2022 5:15 am
by Stratego (dev)
even the map would be awesome! thanks!
Re: Help needed: Testers for triggers
Posted: Wed Sep 28, 2022 3:15 pm
by tamtam12345
Stratego (dev) wrote: ↑Wed Sep 28, 2022 5:15 am
even the map would be awesome! thanks!
Which kind of map I make? 2 options.
1. Only for testing. (~ a week to make)
~ looks very Ugly. (Only for testing, not for public, none playability)
~ Easier for you to check.
2. For testing & public. (~ a Month to make)
~ Playable(just looks like a campaign map).
~ DIFFICULT for you to check. (Need to refer trigger editor several times).
Which one would you prefer?
Re: Help needed: Testing triggers
Posted: Wed Sep 28, 2022 7:44 pm
by Stratego (dev)
version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it!
thanks!
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 3:14 am
by tamtam12345
Stratego (dev) wrote: ↑Wed Sep 28, 2022 7:44 pm
version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it!
thanks!
70% finished.
Not difficult, but also not easy.......Have few questions on triggers.(in android)
1. After I CLEAR ALL buildibles, why I can't ADD back All buildibles by using "Add all buildables" eff?
2. Not sure "Cond: GAME difficulty is EASY/Hard" works or not. Looks not work for me.
Btw, could you
bold Cond&eff in trigger help?
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 5:10 am
by godOfKings
By the way could u add another trigger condition, like condition is trigger no. Nr is still activated/not activated, checks if that trigger already activated or not,
may b 2 conditions, one activate this trigger if the trigger in the condition was already activated, the other activate this trigger if the trigger in the condition was not activated yet
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 7:10 am
by Stratego (dev)
tamtam12345 wrote: ↑Sat Oct 01, 2022 3:14 am
Stratego (dev) wrote: ↑Wed Sep 28, 2022 7:44 pm
version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it!
thanks!
70% finished.
Not difficult, but also not easy.......Have few questions on triggers.(in android)
1. After I CLEAR ALL buildibles, why I can't ADD back All buildibles by using "Add all buildables" eff?
2. Not sure "Cond: GAME difficulty is EASY/Hard" works or not. Looks not work for me.
Btw, could you
bold Cond&eff in trigger help?
awesome! thanks!
clear all/add all: you mean the "Eff: Add all default buildables for Player1" ? if you want to add the defaults dont call the "clear" prior - maybe i should write it in description if it is missing in it - i will check. So basically you can start with
Clear OR
Adding defaults not both.
easy/hard: it is "check" meaning, check what mode the game was started in (easy or hard) how it is not working? eg. it returns always true regardless how you started the game?
"bold" : sure! but can you give me example exactly what would you bold?
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 7:12 am
by Stratego (dev)
godOfKings wrote: ↑Sat Oct 01, 2022 5:10 am
By the way could u add another trigger condition, like condition is trigger no. Nr is still activated/not activated, checks if that trigger already activated or not,
may b 2 conditions, one activate this trigger if the trigger in the condition was already activated, the other activate this trigger if the trigger in the condition was not activated yet
sure i can i thought we have some already - i will check.
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 7:31 am
by godOfKings
No there is only the effect for activating or deactivating triggers but there is no condition such that a trigger will check if another already activated before activating
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 7:35 am
by Stratego (dev)
wait you can use them in the other way:
so if in A trigger you want to check that if B is active - you can instead activate A trigger during the execution of trigger B.
i think this is the way it was planned to use them.
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 12:31 pm
by Stratego (dev)
i dont want sound greedy, but i am just finished converting the "terrain affects" logics, so if you could use some terrains that affect unit stats (eg. wood on infantry) than i could also test them with your map.
but naturally can be different map too.
(howeveri found a "bug" on terrain affects, as on map loadup the terrain do NOT affect the unit only if that unit moved on that terrain (so will not give + armor onloadup)
but we can ttest it by moving that unit into that terrain.
Re: Help needed: Testing triggers
Posted: Sat Oct 01, 2022 8:12 pm
by godOfKings
Wat about how aura affects stats on load up? I think there was sone bug on aura stat changes on load up even in the current engine version
Re: Help needed: Testing triggers
Posted: Sun Oct 02, 2022 3:32 am
by Stratego (dev)
Not sure what u mean but as i know in game they are ok. They can only have issues on testing a draft map.
If not good, please try and if fails please open a separate topic for it. Thanks!
Re: Help needed: Testers for triggers
Posted: Fri Oct 21, 2022 11:03 am
by Stratego (dev)
The trigger testmap is awesome! thank you so much! uding it i have fixed several problems so far!