Unity magic - animating characters
Posted: Fri Sep 30, 2022 10:09 pm
The good thing in unity that it supports many extra features.
eg. it can animate a sprite easily, we can define bones and animation for instance
- moving (eg. marching humanoid units)
- dying (collapsing when got killed)
- attaking (eg. "swings" with swords) and so on.
and the good thing if we have many similar aligned sprites than the same bone+animation deifnition might work for it.
- eg. all swordman like unit can have the same
- eg. all mounted units can have the same and so on.
- and so on
so i dont need to make those for all units only for about 10-20 unit "classes" hopefully (at least in theory)
extra info for me:
https://www.youtube.com/watch?v=eXIuizGzY2A
need to make one-by-one... so it is only good if sprites are the same in alignment and limbs are in same position
eg. we need to make a marching leg and assigning to those having legs in same place - skins are problem, so it should be related to skin not to unit type.
there should be some input file
--------
i just wrote it as a teaser, not the main priority now.
eg. it can animate a sprite easily, we can define bones and animation for instance
- moving (eg. marching humanoid units)
- dying (collapsing when got killed)
- attaking (eg. "swings" with swords) and so on.
and the good thing if we have many similar aligned sprites than the same bone+animation deifnition might work for it.
- eg. all swordman like unit can have the same
- eg. all mounted units can have the same and so on.
- and so on
so i dont need to make those for all units only for about 10-20 unit "classes" hopefully (at least in theory)
extra info for me:
https://www.youtube.com/watch?v=eXIuizGzY2A
need to make one-by-one... so it is only good if sprites are the same in alignment and limbs are in same position
eg. we need to make a marching leg and assigning to those having legs in same place - skins are problem, so it should be related to skin not to unit type.
there should be some input file
--------
i just wrote it as a teaser, not the main priority now.