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Targeting change for towns issue

Posted: Fri Oct 07, 2022 1:32 am
by 3sheets
Hi, I've noticed in a skirmish game there appears to be a problem with stealth units in a town. Human skarn unit in a town appears to be non-attackable, whether with range, magic or melee, by undead units. I have tried with stealth detecting units adjacent to the town, but no luck.

Don't know if it impacts other races or not.

Re: Targeting change for towns issue

Posted: Sat Oct 08, 2022 4:37 am
by makazuwr32
Huh.
Noted.

Re: Targeting change for towns issue

Posted: Sun Oct 09, 2022 9:47 am
by Stratego (dev)
this is bad, i go check - probably changed with the new targeting logic - am i right?

Re: Targeting change for towns issue

Posted: Sun Oct 09, 2022 9:55 am
by Stratego (dev)
ok i excluded all stealth units from the targeting check.
but as @Endru1241 said this new logic is not the best - so maybe later will change if we have a final good solution.

Re: Targeting change for towns issue

Posted: Sun Oct 09, 2022 10:15 am
by Stratego (dev)
ok, fix is uos: Stealth units again attackable in TC-s