Ability FirstStrike And CounterAttack
Posted: Thu Nov 17, 2022 12:33 am
How I see it currently is this.
- Should we empower defensive units like aa and anti tank gun with first strike?
- Whether abilities should take damage before effect.
1. Good in theory, but with the high damage aa have anyways, it's restrictive for aircraft to fight back.
Realism is not always ideal. I feel like at this point it doesn't even matter too much, players usually would use stronger bombers with area bombing to take out the aa 2 tiles away.
I'll rather players have better bombing experience than a not good bombing experience because bombers are expensive in comparison.
As for anti tank guns, I do see the appeal in an anti tank gun holding down a defensive position. For this I say do like the concept, but I am not too sure of the balance.
Germany holds the best anti tank, so it's pretty tough on other fractions.
2. Honestly. No.
We have anti infantry ability, anti tank ability, bombing ability, depth charging, torpedo ability, sweep out flame ability, light/medium/heavy aa ability.
Realism dictates these abilities should get counterattacked. Abilities are like special power ups a unit gets. What significance does an infantry unit receiving damage do when throwing a grenade?
Should we favour the attacker or the defender?
- Should we empower defensive units like aa and anti tank gun with first strike?
- Whether abilities should take damage before effect.
1. Good in theory, but with the high damage aa have anyways, it's restrictive for aircraft to fight back.
Realism is not always ideal. I feel like at this point it doesn't even matter too much, players usually would use stronger bombers with area bombing to take out the aa 2 tiles away.
I'll rather players have better bombing experience than a not good bombing experience because bombers are expensive in comparison.
As for anti tank guns, I do see the appeal in an anti tank gun holding down a defensive position. For this I say do like the concept, but I am not too sure of the balance.
Germany holds the best anti tank, so it's pretty tough on other fractions.
2. Honestly. No.
We have anti infantry ability, anti tank ability, bombing ability, depth charging, torpedo ability, sweep out flame ability, light/medium/heavy aa ability.
Realism dictates these abilities should get counterattacked. Abilities are like special power ups a unit gets. What significance does an infantry unit receiving damage do when throwing a grenade?
Should we favour the attacker or the defender?