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Insectoid Swarm ground units need a tweak ANSWERED
Posted: Thu Dec 01, 2022 2:58 pm
by warlock
The offensive flies locusts etc need a minor tweak to make the Nidus worm operationally effective. It takes too long to build eanough locusts to launch any kind of attack. Also, were the larvae supposed to need a corpse to be cteated? If so then the nidus needs to be in contact with the ennemy before you can generate a 'minefield' using the larvae. That does not work..
Re: Insectoid Swarm ground units need a tweak
Posted: Thu Dec 01, 2022 8:08 pm
by Midonik
The offensive flies locusts etc need a minor tweak to make the Nidus worm operationally effective. It takes too long to build eanough locusts to launch any kind of attack.
- I dont really understand what the problem is
Also, were the larvae supposed to need a corpse to be cteated? If so then the nidus needs to be in contact with the ennemy before you can generate a 'minefield' using the larvae. That does not work..
- The
mine larvae the nidus worm spawns need a corpse? Definetely not intended. What the hell... Im sure I tested them and all.
Re: Insectoid Swarm ground units need a tweak
Posted: Thu Dec 01, 2022 10:10 pm
by Sombrar +1
I don't think they need any adjustment, I believe they are fine as they are now, in addition to working in a similar way to the beetles summoned by the Beelzeflies Nest of the insectoids they have a small bonus against infantry that makes them really annoying, they are also affected by the insectoid mega and reptilian mega's flesh and blood enhancement technologies so they fulfill their function.
I have to agree that it's a bit tricky to use the skill of incubators, but I think it is necessary for them to need corpses or something similar to work.
The larvae summoned by the Nidus work well in my opinion, in addition to being invisible they deal reasonable damage and I don't think it's necessary to adjust this, because they don't need to be summoned completely close to the enemy unit to use them, you can use them in the rear to block enemy advance and and make the opponent more cautious when advancing because the larvae have the advantage of moving.
Re: Insectoid Swarm ground units need a tweak
Posted: Thu Dec 01, 2022 10:39 pm
by Midonik
I dont think he is talking about incubator larvae (which are grubs for clarity)
Re: Insectoid Swarm ground units need a tweak
Posted: Thu Dec 01, 2022 11:32 pm
by Sombrar +1
Midonik wrote: ↑Thu Dec 01, 2022 10:39 pm
I dont think he is talking about incubator larvae (which are grubs for clarity)
I think he is talking about them, as it is the only larva-type unit that needs something related to corpses to be summoned, which is precisely the incubator.
Re: Insectoid Swarm ground units need a tweak
Posted: Fri Dec 02, 2022 12:01 am
by Anchar
Hmm
Re: Insectoid Swarm ground units need a tweak
Posted: Fri Dec 02, 2022 1:25 pm
by warlock
To be clear, i am concerned about the spiked larvae emitted from the nydus worm. It seems to me that they dont get generated unless there is a corpse. I tried cross checking using the map editor, but failed because i cant get it to recognize the techd even if i set the map with all techs.
Re: Insectoid Swarm ground units need a tweak
Posted: Fri Dec 02, 2022 1:44 pm
by warlock
In relation to the incubator, these structures take too long to build to be effective at the front. Coupling them to a group of queens, in order to harvest useless units that can be hatched takes too long to make a difference in a MP game.
Re: Insectoid Swarm ground units need a tweak
Posted: Fri Dec 02, 2022 6:21 pm
by Midonik
warlock wrote: ↑Fri Dec 02, 2022 1:25 pm
To be clear, i am concerned about the spiked larvae emitted from the nydus worm. It seems to me that they dont get generated unless there is a corpse. I tried cross checking using the map editor, but failed because i cant get it to recognize the techd even if i set the map with all techs.
Are you sure? I looked into the files and there wasn't anything to suggest it requiring a corpse.
warlock wrote: ↑Fri Dec 02, 2022 1:44 pm
In relation to the incubator, these structures take too long to build to be effective at the front. Coupling them to a group of queens, in order to harvest useless units that can be hatched takes too long to make a difference in a MP game.
Depends on map size.
Re: Insectoid Swarm ground units need a tweak
Posted: Sat Dec 03, 2022 12:52 am
by warlock
I will check again on the corpse thing.
Re: Insectoid Swarm ground units need a tweak
Posted: Sat Dec 03, 2022 2:51 pm
by warlock
Ok. I checked again. You are right, it works like it's supposed to. Apologies for wasting everyone's tome on this.
Re: Insectoid Swarm ground units need a tweak
Posted: Sat Dec 03, 2022 5:11 pm
by Midonik
Np