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infimary

Posted: Sun Feb 08, 2015 9:15 am
by balint
50 hp
0 armor
20 healing per turn
4 unit capacity
the ubit who enters gain a buff: herbs. if lasts for 2 turns and heal the unit with 4 hp each turn
what dk ya think?

Re: infimary

Posted: Sun Feb 08, 2015 4:08 pm
by max-damage
This is right in line with my thinking... ;-)

Re: "herbs"...you mean heals the unit after it leaves the infirmary?

Re: infimary

Posted: Sun Feb 08, 2015 5:49 pm
by balint
yes. the unit takes some herb with himself :)

Re: infimary

Posted: Sun Feb 08, 2015 11:10 pm
by max-damage
balint wrote:yes. the unit takes some herb with himself :)
A little something to smoke on the battlefield? :lol:

Re: infimary

Posted: Mon Feb 09, 2015 12:36 am
by balint
max-damage wrote:
balint wrote:yes. the unit takes some herb with himself :)
A little something to smoke on the battlefield? :lol:
:D

Re: infimary

Posted: Wed Feb 13, 2019 5:52 pm
by StormSaint373
I like the idea of a healing building.
Like a hospital!