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Byzantine skins IMPLEMENTED
Posted: Fri Dec 16, 2022 12:38 am
by DreJaDe
Inspired from byzantine style armors
Here's some of what I have drawn so far.
Re: Byzantine skins
Posted: Fri Dec 16, 2022 3:36 am
by DreJaDe
Archers
Re: Byzantine skins
Posted: Sat Dec 17, 2022 11:24 pm
by DreJaDe
Spearman
Re: Byzantine skins
Posted: Sat Dec 17, 2022 11:25 pm
by DreJaDe
Armored spearman
Re: Byzantine skins
Posted: Sat Dec 17, 2022 11:26 pm
by DreJaDe
Pikeman
Re: Byzantine skins
Posted: Sat Dec 17, 2022 11:27 pm
by DreJaDe
Foot knight
Re: Byzantine skins
Posted: Sat Dec 17, 2022 11:28 pm
by DreJaDe
Maceman
Re: Byzantine skins
Posted: Sun Dec 18, 2022 3:27 am
by DreJaDe
Light cav
Re: Byzantine skins
Posted: Sun Dec 18, 2022 3:27 am
by DreJaDe
Knight
Re: Byzantine skins
Posted: Sun Dec 18, 2022 6:24 am
by Marine25
Maybe this will be great if this unit will be added not as skins but the real byzantine unit
Re: Byzantine skins
Posted: Sun Dec 18, 2022 11:32 pm
by DreJaDe
Horse archer
Re: Byzantine skins
Posted: Mon Dec 19, 2022 8:35 pm
by Endru1241
Please retain image names as in original if possible.
It's additional and completely needless work to find them, copy image names and rename again.
As for images:
- Light cavalry could loose a shield and some armor, just to avoid mistaking for knights. Ace looks almost exactly like knight.
- pikemen have too short pike, while all spearmen have too long ones. There is barely any difference in length between them (and pikemen represent units with weapons > 4.5m long, while spearmen with length around 1.8-2.4m)
- too little difference in look between foot knight and the rest of infantry. Especially in regards of armor. Either foot knight having more armored look or the rest - a little less would be better.
Re: Byzantine skins
Posted: Mon Dec 19, 2022 11:44 pm
by DreJaDe
Endru1241 wrote: ↑Mon Dec 19, 2022 8:35 pm
- Light cavalry could loose a shield and some armor, just to avoid mistaking for knights. Ace looks almost exactly like knight.
Ill lose the shield then.
I assume people will confuse them anyway as they are skins much different from original look which is why I think the notion of them looking the same is not much warranted.
Endru1241 wrote: ↑Mon Dec 19, 2022 8:35 pm
- pikemen have too short pike, while all spearmen have too long ones. There is barely any difference in length between them (and pikemen represent units with weapons > 4.5m long, while spearmen with length around 1.8-2.4m)
Ill do that.
Endru1241 wrote: ↑Mon Dec 19, 2022 8:35 pm
- too little difference in look between foot knight and the rest of infantry. Especially in regards of armor. Either foot knight having more armored look or the rest - a little less would be better.
Same as what I said on the first one though...
They have much difference in shied which can make them easily distinguishable.
Also, I want them more uniformed for the skin... Albeit that itself can make things more confusing I will assume those obvious big differences equalize if not overpower that.
Another thing I did though to not match them with their exact upgrade level in terms of looks which I assume would easily clear things up as it wouldn't make sense you see them and once you get used to them.
Endru1241 wrote: ↑Mon Dec 19, 2022 8:35 pm
Please retain image names as in original if possible.
It's additional and completely needless work to find them, copy image names and rename again.
Do you mean those with "_" for spaces or their name in game?
Re: Byzantine skins
Posted: Tue Dec 20, 2022 4:43 am
by DreJaDe
Im honestly unsure if the name is what it is cause ive seen in other games some repetitions of units but here for the archer
Re: Byzantine skins
Posted: Tue Dec 20, 2022 11:34 pm
by Endru1241
Well - if you are not making those from original images, then it's just looking for image name on your side.
I thought you take original and rename it for some reason.
If that is not the case - then don't bother.
As for image differences - remember, that those are global and even if e.g. foot knight in your skin pack is distinguishable from the rest - it should also not make it too hard if that would be the only skin applied.
Just to not make things worse for other players.
Re: Byzantine skins
Posted: Wed Dec 21, 2022 12:12 am
by DreJaDe
Endru1241 wrote: ↑Tue Dec 20, 2022 11:34 pm
I thought you take original and rename it for some reason.
If that is not the case - then don't bother.
Yeah, I copy it from my own cause that is much easier for me to track the changes. But since Im still making small changes and have a list of the unit with the names. Ill just try it anyway.
Endru1241 wrote: ↑Tue Dec 20, 2022 11:34 pm
As for image differences - remember, that those are global and even if e.g. foot knight in your skin pack is distinguishable from the rest - it should also not make it too hard if that would be the only skin applied.
Just to not make things worse for other players.
Definitely!
The skin if applied alone will make it much easier to distinguish from what I see and I assume if in, it's as noticeable as how different the swordsman line is to the shielder line when applied in the game.
I also do think that this skin will be even more distinguishable than my older "matatag army" skin.
Re: Byzantine skins
Posted: Wed Dec 21, 2022 1:17 am
by DreJaDe
Swordsman
Re: Byzantine skins
Posted: Wed Dec 21, 2022 1:54 am
by DreJaDe
Spearman
Small changes to length
Re: Byzantine skins
Posted: Wed Dec 21, 2022 1:58 am
by DreJaDe
Shielder
Small armor changes
Re: Byzantine skins
Posted: Thu Dec 22, 2022 10:38 pm
by DreJaDe
Pikeman
Changed length of pikes
Re: Byzantine skins
Posted: Thu Dec 22, 2022 10:44 pm
by DreJaDe
Light cav
Removed shield
Re: Byzantine skins
Posted: Thu Dec 22, 2022 11:38 pm
by DreJaDe
Lancer
Re: Byzantine skins
Posted: Thu Oct 19, 2023 8:59 am
by Stratego (dev)
Dreja made pike lengthening