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Showing Waypoint target location

Posted: Wed Jan 04, 2023 2:44 pm
by Stratego (dev)
I play on a big map and was frustrated not knowing which unit goes to what direction.

so i thought when you select a single unit to show the waypoint location by a strainght (blue) line (from the selected unit to the target location, line lasts for 3 seconds).

what do u think of the idea?

Re: Showing Waypoint target location

Posted: Wed Jan 04, 2023 6:31 pm
by warlock
Yes please.

Re: Showing Waypoint target location

Posted: Wed Jan 04, 2023 9:06 pm
by Sombrar +1
I also think it's good, it's complicated when the game is already well advanced, especially on larger maps, as it's hard to remember where all the markers go.

Re: Showing Waypoint target location

Posted: Thu Jan 05, 2023 1:00 am
by warlock
Have further related thoughts on rally to leader tupe function. Will articulate point by point when have time tomorrow.

Re: Showing Waypoint target location

Posted: Thu Jan 05, 2023 1:40 am
by warlock
Nevermind, I have posted on the AoS discord server.

Re: Showing Waypoint target location

Posted: Thu Jan 05, 2023 8:05 am
by Stratego (dev)
please post here on forum ifyou want me to put in anything, i am not following discord to see everything. (i also checked on discord now and could not find your text)

Re: Showing Waypoint target location

Posted: Sun Jan 08, 2023 3:38 am
by b2198
Well... I don't use waypoints at all :sweat_smile:... but this also seems like a good idea for me.

Re: Showing Waypoint target location

Posted: Sat Jan 14, 2023 8:17 am
by makazuwr32
b2198 wrote: Sun Jan 08, 2023 3:38 am Well... I don't use waypoints at all :sweat_smile:...
Same here. I do not use waypoints and instead i prefer to manually move every unit.

Re: Showing Waypoint target location

Posted: Sat Jan 14, 2023 8:21 am
by Stratego (dev)
not using waypoints sounds unbelieveably painful to me, especially in end game - but ok :)
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)

Re: Showing Waypoint target location

Posted: Sat Jan 14, 2023 8:49 am
by makazuwr32
Stratego (dev) wrote: Sat Jan 14, 2023 8:21 am not using waypoints sounds unbelieveably painful to me, especially in end game - but ok :)
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)
I just move factories closer to warzone.

Re: Showing Waypoint target location

Posted: Sat Jan 14, 2023 9:14 am
by Stratego (dev)
makazuwr32 wrote: Sat Jan 14, 2023 8:49 am
Stratego (dev) wrote: Sat Jan 14, 2023 8:21 am not using waypoints sounds unbelieveably painful to me, especially in end game - but ok :)
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)
I just move factories closer to warzone.
yes, but TC-s can not be moved - i wrote about TC-s.

Re: Showing Waypoint target location

Posted: Sat Jan 21, 2023 1:00 am
by b2198
Stratego (dev) wrote: Sat Jan 14, 2023 8:21 am not using waypoints sounds unbelieveably painful to me, especially in end game - but ok :)
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)
I use roads, wagons, rams and posthouses, to optimize a bit the speed at which they get there... and yeah, it gets a bit painful to do with huge amounts of units... but I find it fun anyway XD

Usually when I have turns of more than 130 units or so I tend to split my playing sessions for that match in 2 or 3, so that I don't need to move all those units in a single session.

Re: Showing Waypoint target location

Posted: Sat Jan 21, 2023 6:41 am
by Stratego (dev)
and what about cases where you already see you won but opponent does not resign?
that case i only manage frontline units and ALL other units and factories uses only waypoints.

and i am in this situation in many many games, so i can say i always use them in winning games, on the other hand on a levelled or a losing game every little can count, so yes there i use them rarely.

Re: Showing Waypoint target location

Posted: Sat Jan 21, 2023 8:51 am
by makazuwr32
I remember one match in which i was loosing badly and my opponent began using waypoints and that is exactly what i used for comeback and to win the match in the end.

Since waypointed enemies move on their own, use abilities randomly, shopt randomly then if i perfectly calculate their possible movement and prepare in advance for it i would be able to kill his supplies which are attacking my frontlines and after kill his frontlines.

Re: Showing Waypoint target location

Posted: Sat Jan 21, 2023 9:23 am
by Stratego (dev)
that player was not paying attention - this should be an exceptional case, and the example is not degrading the "waypoint" usage itself but the player.

Re: Showing Waypoint target location

Posted: Sat Jan 21, 2023 6:51 pm
by b2198
Stratego (dev) wrote: Sat Jan 21, 2023 6:41 am and what about cases where you already see you won but opponent does not resign?
that case i only manage frontline units and ALL other units and factories uses only waypoints.

and i am in this situation in many many games, so i can say i always use them in winning games, on the other hand on a levelled or a losing game every little can count, so yes there i use them rarely.
Yeah, that's a valid case where I should've been using them, but never thought about it. Usually when a big match is a few turns from ending (and I'm winning) I stop moving a lot of units far from the frontlines, like builders and such, and only move like 3 or 4 times the amount I'd need to ensure victory.

Re: Showing Waypoint target location

Posted: Mon Jan 23, 2023 12:40 pm
by Stratego (dev)
also funny but i use waypoint to make myself "reminders" between turns (as those can be days between)
so if i feel i might forget that i wanted to build something here and there, i chose a worker and set waypoint to that to remind me that is ment to go there. same for other cases where i feel there are multiple alternatives where to go - so i remember which i selected.