Page 1 of 1

Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED

Posted: Wed Jan 11, 2023 5:52 pm
by Lordofshampoo
Hello,
I'd like to report "unintended features" that I will now explain. First one is crazy strong, cemetery reaper can instantly build any bone golems around by using his summoning ability, even if a bone golem is a 1 hp construct.
The second one just doesn't seem intented, it is that goblin witches can summon drakes using chultuyu eyes(well the eyes made by troll shamans) , so it allows us to make a crazy strong drake in exchange for 6 eyes, and so it doesn't bother any building production. Haven't seen anyone abuse the latter one probably because undiscovered yet and needing a lot of tech but the first one is known.
Thanks a lot for reading,
Lordofshampoo

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 5:51 am
by Lordofshampoo
Did you find any value to my post?

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 6:47 am
by TntAttack
Probably should of posted in the balancing thread. But thanks for your post anyways. (From an AoWw player)

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 8:07 am
by makazuwr32
Bone towers — this bug became only worse...
I hope stratego will work on fixing it.

As for summoning dragons — thanks for abuse info.
@Stratego (dev) can you add for possible targets of sacrifice for all 3 dragon summoning abilities (they are presented on goblin witch) — green drake summon, green dragon summon, green wyrm summon — not flying, not corporeal?
For now it should work as temporary fix.

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 8:17 am
by Stratego (dev)
1. someone help me how that bone golem bug thing wokrs as i have no idea - thanks!
2. on dragon summonig: it is not clear what i should set, i understand i should set something that restricts what units can be sacrificed, question exactly what i should set in the possible targets list - thanks!

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 8:25 am
by makazuwr32
1st:
You start construction of bone tower. 1 hp it has.
After it you use raise dead ability either from cemetery reaper or from lich/necromancer/spectral rider.
And you get instantly bone golem without need to finish construction of tower.

Not sure about other problems with transformation.

2nd:
Lich has 3 summons of bone drake/dragon/wyrm and those can be summoned only via using skeletons.
Check those and make same here but [alive, not flying, not corporeal].

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sat Jan 14, 2023 9:27 pm
by Stratego (dev)
2nd:
i was not sure, but i think we talk about goblin which, havint this effect: EFFECT_SUMMON_ORC_DRAKE
and i set on the EFFECT_SUMMON_ORC_DRAKE effect this:

Code: Select all

"trnSpecCostTypeList":{"categories":["U_ALIVE", "NOT", "U_FLYING"]},
meaning wil lbe able to sacrifice alive non fly units. (i did not know what is "corporeal")

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 12:49 am
by makazuwr32
We have that category on crocodile spirit summon and on banshee.

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 7:05 am
by Stratego (dev)
ok, those are not alive so not needed.

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 6:18 pm
by Stratego (dev)
1st:
You start construction of bone tower. 1 hp it has.
After it you use raise dead ability either from cemetery reaper or from lich/necromancer/spectral rider.
And you get instantly bone golem without need to finish construction of tower.

Not sure about other problems with transformation.
i tried this
- i am undead
- i started to build 3 bone towers with 3 skeleton workers
- i executed a lich "reanimation" spell

->> result: nothing happened to the towers.

what did i miss?

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 6:29 pm
by Stratego (dev)
ok i checked all casters you wrote and
- as i wrote earlier this case is the "illegal" new spellcast, not a classic "reanimation"
- only the cemetery reaper does this with the reaise zombie spell.
- that spell is not a reanimation spell but a forced "execute transform1 on all units within range" spell.

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 8:29 pm
by makazuwr32
Hm?
Only on that unit, huh.
Noted.

Now to «how to fix that».

Is it currently possible to make another variant of «raise dead» spell but with different result of summoned from corpses units?
Instead of classic skeletons to raise zombies/mutated plants/hunting ghosts/whatever else will come to our ideas?
And maybe... not from corpses but from something else?... for example to transform via this spell skeletons into mutant skeletons or to promote regular basic skeletons to next tier?...
I am asking this right now to know the lines of possibilities in current engine IF we need to change this unit with only what we have.

Basically what do i want to know:
Is it possible to have «raise dead №1» to raise skeletons from corpses, «raise dead №2» to transform for example basic skeletons into armored/golden/monster variants, «raise dead №3» to raise zombies/whatever undeads we would choose and so on. Without conflicts with each other.

If not than either i hope you will work on updating raise dead this way or to rethink both zombies in general and this unit specifically.

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 9:07 pm
by Stratego (dev)
i am checking now in code if i can make it work differently - not easy - 2 hours in it and still no good result...

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Posted: Sun Jan 15, 2023 9:18 pm
by Stratego (dev)
ok i think i got it.

i might have messed up anything about transforms and about effects in general :(

however my first random test show good result - i could use some help in testing if anyone have time.

uos already.

(from now transformations can be filtered the classic way by "valid targets")

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED

Posted: Mon Jan 16, 2023 12:05 pm
by Lordofshampoo
I just wanna say thank you for the work you put in this game , so thanks :)