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Cruise missiles

Posted: Wed Feb 08, 2023 9:02 am
by skamay02
Do cruise missiles, nuclear or standard have time limit to stay airborne? Because in the campaign: Hunter Campaign, within the game Nuclear destruction all my laughed missiles from the start spontaneously combusted in about 3 or 4 turns.
Also I couldn't use their attack anyway so what's the point?
Please help.

Re: Cruise missiles

Posted: Wed Feb 08, 2023 11:15 am
by Harchie Hirondo
Yes, missiles as units have a countdown before they vanish.
You should use the ability of the missiles to attack an enemy unit. Although, we might change it in the future.

Re: Cruise missiles

Posted: Thu Feb 09, 2023 7:52 am
by Huttensohn
The mechanic is good, it's just the map that is Broken.

Can it please be fixed? So that the tech to use them is unlocked?