Cavalry archer non existent
Posted: Sat Feb 11, 2023 12:38 am
Most cavalry archers are meant for hit and run tactics. However with the same offensive stats as an 2 cost archer but for 4 cost and more speed and hp, cavalry archers are weak in static fights. Static fights are present most of the time and most archers have average damage already so to pay a lot more for the same damage output is rarely worth. Units improve so much the more turns they cost. Archers are meant to be protected by a frontline anyway, so them having more hp and speed doesn't translate to a lot more results.
For these reasons, we never see cavalry archers in multiplayer games, I believe they need some kind of a buff or maybe an ability to make them move 2 tiles after attack to make it seem like they hit and run. That ability would not consume action, it would be like a 2 tile jump but probably it's too much since they already are fast. Anyway, I just wanted to let you know about these units, they are hard to balance for sure
For these reasons, we never see cavalry archers in multiplayer games, I believe they need some kind of a buff or maybe an ability to make them move 2 tiles after attack to make it seem like they hit and run. That ability would not consume action, it would be like a 2 tile jump but probably it's too much since they already are fast. Anyway, I just wanted to let you know about these units, they are hard to balance for sure