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Unit Design - Unit Propery sheet - Spec unit actions (tech_* specs)
Posted: Fri Mar 10, 2023 7:06 pm
by makazuwr32
Awesome!
Many thanks for changes.
Alas 1 question:
Is it possible to make a tech that will affect for example all animals, not only neutral ones?
Or instead of tech an ability with temporary effect of writing/loyalty (limited to single target variant)/bone_sight/nature_call?
For now just a question if it is possible to code into or not. It is not required (apart from loyalty maybe).
Re: Unit Design - Unit Propery sheet - Spec unit actions (tech_* specs)
Posted: Fri Mar 10, 2023 7:35 pm
by Stratego (dev)
i moved it to Q&A
Is it possible to make a tech that will affect for example all animals, not only neutral ones?
this is not new tech, this is existing tech we have already, i just moved it from hardcoded to be configurable.
Or instead of tech an ability with temporary effect of writing/loyalty (limited to single target variant)/bone_sight/nature_call?
For now just a question if it is possible to code into or not. It is not required (apart from loyalty maybe).
everything is possible but i have not planned any new here atm, defintely not until Unity version is ready
Re: Unit Design - Unit Propery sheet - Spec unit actions (tech_* specs)
Posted: Sat Mar 11, 2023 5:57 am
by makazuwr32
I know that these are existing ones.
So this will not allow for us to make new tech that can target any animals, not only neutral ones.
Just planning some possibilities for future.
Re: Unit Design - Unit Propery sheet - Spec unit actions (tech_* specs)
Posted: Fri Mar 31, 2023 9:50 pm
by Midonik
Can tech stealing/defense techs stack? I mean if I have 2 different steal techs and a player researches both, will he get double the increase in chance of stealing a tech compared to one tech?
Re: Unit Design - Unit Propery sheet - Spec unit actions (tech_* specs)
Posted: Fri Mar 31, 2023 9:59 pm
by Stratego (dev)
i think not, but worth trying