Mining into problems - rewarding to play
Posted: Sat Apr 08, 2023 11:09 pm
i read an article (link) about RTS games and some points are really true for our AO* TBS games.
eg this:
- XP gathering for levels (even when you are losing)
- earning gems (in campaigns/bet games)
- Achievements? (i know current is a "dogshit" - but consider the concept)
Q1: do we need more?
if so any ideas?
in other games i see:
1. collectable items or something (on each maps you have chance to collect something that is either
a) "fancy" weapon (for eg. an avatar in main page)
b) or those weapons can be used in eg. "spell-enabled" games to use on your "hero" unit?
c) these maybe can be traded on a market? - i dont know...
2. Better "achievements":
- more versatile ones (and maybe give rewards on achieving them, gems or cosmetics, or the above mentioned "random weapons for avater))
- or in some games there are "weekly challenges" / "seasonal challenges" and such.
3. other ideas?
eg this:
this one is also handled (partially?) byRTS games lack an easy reward loop to keep players engaged as they learn. In a shooter even if you are playing badly or losing you might get a few kills to keep you coming back and in an RPG you fight regular bosses and get regular level ups to keep you going. RTS games don’t really have that instant gratification that will keep a player going even when things aren’t working out.
- XP gathering for levels (even when you are losing)
- earning gems (in campaigns/bet games)
- Achievements? (i know current is a "dogshit" - but consider the concept)
Q1: do we need more?
if so any ideas?
in other games i see:
1. collectable items or something (on each maps you have chance to collect something that is either
a) "fancy" weapon (for eg. an avatar in main page)
b) or those weapons can be used in eg. "spell-enabled" games to use on your "hero" unit?
c) these maybe can be traded on a market? - i dont know...
2. Better "achievements":
- more versatile ones (and maybe give rewards on achieving them, gems or cosmetics, or the above mentioned "random weapons for avater))
- or in some games there are "weekly challenges" / "seasonal challenges" and such.
3. other ideas?