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Initial techs for all races IMPLEMENTED
Posted: Sun Feb 08, 2015 9:49 pm
by Stratego (dev)
Here i write my first ideas for the default (non UPGRADE) techs the races will have,
the point is
- not modifying the balance too much,
- but yet giving valuable technologies to invent,
- and also stick to the approach written in the "Races/Race properties" section
Undead
- Animation mastery (6 turns): a tech that give 20% chance to animate a stronger unit than the default from a corpse.
- Cursing(4 turns, in Crypt): Lich learns how to Curse the enemy
- Cannibalize(6 turns, in Crypt): skeleton units have ability to eat up corpses to regain health (+5 hp)
- Skeletal power(5 turns, in Graveyard): All Skeletons the player control have +1 attack
Elf
- Nature (6 turns, in TC): all nature units (animals, ents) of the player gets a +3 attack.
- Tracking (3 turns, in TC): all player units and building sight +2
- Thunder Storm Spell(3 turns, in TC): Sorceresses learn how to cast Thunder Storm Spell
- Lembas (4 turns): all Elf units has an ability to refresh themselves: heals +3HP (usable every 3 turn)
- Nature call (3 turns): all neutral animals LOS (sight) is visible to player
-... 3 more
Orc:
- Poisoned weapons(8 turns, in Pit): Orc melee units gets poisoning ability (poisoning effect can be used in every 6 turn and lasts for 2 turns: if they hit a flesh-n-blood enemy the enemy gets poisoned -4HP/turn, poisoned effect lasts for 4 turns)
- Goblin shout(4 turns, in TC): All Goblins the player control have +1 attack
- Ork skin(5 turns, in Pit): All Orks the player control have +1 normal armor
Human
- Fireball Spell (6 turns, in Church): Mages learn how to cast Fireball spell
- (no more.)
Re: Initial techs for all races
Posted: Sun Feb 08, 2015 11:19 pm
by Stratego (dev)
undeads: cannibalize
Re: Initial techs for all races
Posted: Sun Feb 08, 2015 11:27 pm
by Stratego (dev)
goblin shout.
Re: Initial techs for all races
Posted: Sun Feb 08, 2015 11:31 pm
by Stratego (dev)
orc skin
Re: Initial techs for all races
Posted: Sun Feb 08, 2015 11:33 pm
by Stratego (dev)
Skeletal power
Re: Initial techs for all races
Posted: Mon Feb 09, 2015 7:46 pm
by Stratego (dev)
any thougths on these?
Re: Initial techs for all races
Posted: Mon Feb 09, 2015 8:04 pm
by balint
tje undead cannibalize soiunds good. what will it do?
Re: Initial techs for all races
Posted: Mon Feb 09, 2015 8:37 pm
by Stratego (dev)
"skeleton units have ability to eat up corpses to regain health"

Re: Initial techs for all races
Posted: Mon Feb 09, 2015 8:44 pm
by balint
nice.

Re: Initial techs for all races
Posted: Mon Feb 09, 2015 9:21 pm
by ollie444
I don't think the fireball tech would be good for campaign maps... but I like the cannibal one and all the others. Maybe poisoned weapons is a bit overpowered.
Re: Initial techs for all races
Posted: Mon Feb 09, 2015 10:10 pm
by balint
actually, fireball shouldn't be a tech vecause that is the omly way to defeat an orc cavalry unit (I forgot name).
And it is pretty noce.
AND
there is maps in a campaign whixh is based on the fireball spell.
Re: Initial techs for all races
Posted: Tue Feb 10, 2015 8:38 pm
by Stratego (dev)
the green techs are ready, please test them and give me feedback - thanks!
(up on server in 10 minutes)
Re: Initial techs for all races
Posted: Tue Feb 10, 2015 8:51 pm
by Stratego (dev)
oh, the icons of the techs are not unique (they are icons of existing spells), i will find icons for them.
Re: Initial techs for all races
Posted: Fri Feb 13, 2015 4:56 pm
by Stratego (dev)
anyone can suggest some more elf techs please?
thanks!
Re: Initial techs for all races
Posted: Fri Feb 13, 2015 4:59 pm
by max-damage
Do you want us to post them here or in a new thread of their own?
Re: Initial techs for all races
Posted: Fri Feb 13, 2015 6:04 pm
by Stratego (dev)
basically in separate threads.
but if you have a bunch of raw ideas - you can put it here as a list and we will extract the good ones from them.
Re: Initial techs for all races
Posted: Fri Feb 13, 2015 7:42 pm
by balint
humans are kinda weak now, so what about adding my hoplite-shield wall suggestio n here.
Re: Initial techs for all races
Posted: Fri Feb 13, 2015 8:08 pm
by max-damage
Daniel (the dev) wrote:basically in separate threads.
but if you have a bunch of raw ideas - you can put it here as a list and we will extract the good ones from them.
Okay...
Re: Initial techs for all races
Posted: Sat Feb 14, 2015 6:09 pm
by max-damage
balint wrote:humans are kinda weak now, so what about adding my hoplite-shield wall suggestio n here.
That's a good idea...but humans are basically weaker than most fantasy species, anyway...humans' strength lies in their intelligence, ability to adapt, and superior military equipment and training...not to mention sheet numbers--those damn humans breed like cockroaches...

Re: Initial techs for all races
Posted: Sat Feb 14, 2015 6:55 pm
by balint

actually, the power of numbers and breeding is on the orc's side...
but if we talk about training and and inteligence, the shield wall ficts perfectly here.
Re: Initial techs for all races
Posted: Sun Feb 15, 2015 9:46 am
by Stratego (dev)
greening some ready techs
- animation mastery
- lembas
- poisoned weapons (the icons are not ready yet, it looks like lifelink, but you can try it)
Re: Initial techs for all races
Posted: Sun Feb 15, 2015 8:05 pm
by Stratego (dev)
and finally greening the cannibalism.
Re: Initial techs for all races
Posted: Mon Feb 16, 2015 1:37 pm
by ollie444
what are Lembas?
Re: Initial techs for all races
Posted: Mon Feb 16, 2015 2:09 pm
by balint
in lotr the lembas is a special food, which can be stored for long time and gives a lot of energy.
Re: Initial techs for all races
Posted: Mon Feb 16, 2015 9:12 pm
by max-damage
Doesn't anyone besides me ever read books, anymore?

Re: Initial techs for all races
Posted: Tue Feb 17, 2015 5:35 am
by balint
???
I read books too. I am halfway with the song of ice and fire (Game of thrones) V. part.
Re: Initial techs for all races
Posted: Tue Feb 17, 2015 5:44 pm
by ollie444
eBooks > books
Get a kindleeee
Re: Initial techs for all races
Posted: Tue Feb 17, 2015 5:46 pm
by ollie444
balint wrote:???
I read books too. I am halfway with the song of ice and fire (Game of thrones) V. part.
SPOILER ALERT!
Everyone dies.
Including the main character guy.
There is a nuke.
JK I haven't read GoT!
Re: Initial techs for all races
Posted: Tue Mar 03, 2015 9:52 pm
by Stratego (dev)
new tech: nature call.