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undead-bone golem - IMPLEMENTED

Posted: Sun Feb 08, 2015 10:22 pm
by balint
Liches have this ability to raise the bones of long dead warriors and create a bone golem
it would work like a summoning
bone golem:
hp:20
power:7-10
armor: 0
vanish after 4 turns
if the lich which sumonned it dies, ot die too.
turns into corpse.

Re: undead-bone golem

Posted: Mon Feb 09, 2015 2:31 am
by max-damage
COOL IDEA!!! :-)

Re: undead-bone golem

Posted: Sat Feb 21, 2015 12:41 pm
by balint
any suggestions?
here are the stats: hp: 20-25
armor:1
pierce armor:0
power:4-10 (lower parts)
movement:3
after every summoning the spell for the lich has a 3-4 turn cooldown

Re: undead-bone golem

Posted: Sat Feb 21, 2015 1:39 pm
by ollie444
I don't really know what a bone golem is... Could you give a picture something?

Re: undead-bone golem

Posted: Sat Feb 21, 2015 7:20 pm
by balint
I prefer the second one.

Re: undead-bone golem

Posted: Sat Feb 21, 2015 7:21 pm
by patroid
Why you publish images of my grandma??

Patroid

Re: undead-bone golem

Posted: Sat Feb 21, 2015 7:27 pm
by balint
oh, sorry...
:)

Re: undead-bone golem

Posted: Sat Feb 21, 2015 8:44 pm
by ollie444
Well that would be awesome in the game, in my opinion.

Re: undead-bone golem

Posted: Sat Feb 21, 2015 8:45 pm
by ollie444
The bone golem, not patroid's grandma!

Re: undead-bone golem

Posted: Sun Feb 22, 2015 9:32 am
by ejm29
We could implement both?
(As long as patroid does not mind) :lol:

Re: undead-bone golem

Posted: Wed Apr 08, 2015 3:03 am
by Stratego (dev)
I just wanted to put this in, would someone give a shot drawing an image?

Re: undead-bone golem

Posted: Wed Apr 08, 2015 3:40 am
by DoomCarrot
I kinda picture this

Image

Re: undead-bone golem

Posted: Sun Apr 12, 2015 11:14 am
by Alexander82
I think that summoning a strong unit every turn right in the middle of the battlefield could become op, unless you give some limites (eg. a single golem for every lich, you need the corpse of a strong unit, you consume a friendly unit in the process and so on)

Btw you can do 2 kind

Bone golem and flesh golem
The first is more resistant to pierging damage and the second to normal damage

Re: undead-bone golem

Posted: Sat Apr 18, 2015 8:27 am
by ollie444
I like the idea of only 1 golem at a time, or maybe at least a long cool-down spell for it.

Re: undead-bone golem

Posted: Sun Sep 20, 2015 12:08 pm
by Alexander82
What you think of this image?

The arms are a blade made of bones (for melee attack) and a dragon skull (we might add a tech that makes him learn to use it to shot a fireball) and shoulder blades for melee too

we might make it less strong but with two actions (after all is the bone golem, the flesh golem might be stronger and slower)

Re: undead-bone golem

Posted: Sun Sep 20, 2015 1:28 pm
by TheBluePhoenix
The 1 st two images are excellent

Re: undead-bone golem

Posted: Sun Sep 20, 2015 2:47 pm
by Alexander82
here it is a flesh golem

Re: undead-bone golem

Posted: Sun Sep 20, 2015 2:55 pm
by TheBluePhoenix
Good. Also maybe the bone one should have longer legs

Re: undead-bone golem

Posted: Sun Sep 20, 2015 3:02 pm
by Alexander82
I don't want to make the image too tall, that's why i want for a more "bent" leg position.
let's sww what Daniel think about it

About production:

Could it be possible to build them in the mansion (they are constructs, so they are "built" after all) and give the lich the ability to start their production on the field like the human workers building siege weapons or boats? Once the lich start the productions he and normal workers can start building them. In that case they shouldn't have fading effects

Re: undead-bone golem

Posted: Sun Sep 20, 2015 3:27 pm
by Alexander82
stats for bone golem:
Cost: 6
HP: 30
Attack: 8
Range: 1
Armor: 0
Pierce: 3 (it's made of bones so it's difficult to damage with piercing weapons)
Speed: 3
Sight: 4
Action: 2
Spell res: 0%
Skills:
Corpse Feeding: If he steps on a corpse (if not possible we might make it an action that affect a near corpse) he regain 10 hp
Dragon Arm Breath: Requires a tech. He can trow a fireball as a ranged attack (range 3) that deal 5 damage and a burning effect to the target and in a range of 1 around it, it should deal additional damage to buildings and wooden units (like ents or siege units)
stats for flesh golem:
Cost: 8
HP: 60
Attack: 24
Range: 1
Armor: 3
Pierce: 1
Speed: 3
Sight: 4
Action: 1
Spell res: 0
Skills:
Corpse Feeding: If he steps on a corpse (if not possible we might make it an action that affect a near corpse) he regain 10 hp
For the second skill i'd like to choose one of these:
Swimmer: he retain his movement speed when walking on water
Jumper: Instead of moving he can "jump" in a range of 2, moving over obstacles (like a single tile of mountains, a single tile of water and such

Re: undead-bone golem

Posted: Mon Sep 21, 2015 12:26 am
by Alexander82
I was not convinced by its right arm, so i made it in a single Claw, what you think about it?

I also edited slightly the torso of the bone golem

Re: undead-bone golem

Posted: Mon Sep 21, 2015 3:40 am
by TheBluePhoenix
Looks even better

Re: undead-bone golem

Posted: Mon Sep 21, 2015 6:34 am
by Stratego (dev)
i like the bone golem - good job!
only one suggestion to decrease the bone count because hard to see the siluette/contour of the body, eg: i could not see the right arm, also the legs seem thick - but maybe i am wrong i like it already!

Re: undead-bone golem

Posted: Mon Sep 21, 2015 6:42 am
by TheBluePhoenix
Do you feel his legs should be longer

Re: undead-bone golem

Posted: Mon Sep 21, 2015 1:08 pm
by Alexander82
A bone golem is different from a skeleton because he is a construct and it's not made following normal anatomy.

Regarding the leg we can make it as we please. Being made of just bones make a bit difficult to see every outline, but i might try boldening the lines or adding more shading.

What about the flesh golem?

Re: undead-bone golem

Posted: Mon Sep 21, 2015 1:17 pm
by Alexander82
Made the leg slimmer and increased the shading around the dragon head (also adjusted a bit around the neck)

Re: undead-bone golem

Posted: Mon Sep 21, 2015 3:49 pm
by TheBluePhoenix
I liked both very much.
I dont mind if you donot set the legs straight. But yes i would like to see such an image

Re: undead-bone golem

Posted: Mon Oct 19, 2015 11:02 pm
by Stratego (dev)
it is ready, it can be transformed from the undead tower.

up on server in 5 minutes.

(it will get later a vanishing 5 or something - but now it is like this)

Re: undead-bone golem - IMPLEMENTED

Posted: Mon Nov 02, 2015 2:34 pm
by Alexander82
I think that the golem should be a standalone unit and not a morph of the tower.

Re: undead-bone golem - IMPLEMENTED

Posted: Fri Nov 06, 2015 8:33 am
by Alexander82
I noticed that the team color for the gem was wrong and adjusted it