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Players: User profile for all players
Posted: Thu May 11, 2023 7:39 am
by Stratego (dev)
add a player profile in all AO games, that is, when he is online or how many battles he played in multiplayer and what improvements he has unlocked and yoke created maps
Re: Players: User profile for all players
Posted: Mon May 15, 2023 12:59 am
by Harchie Hirondo
We could probably also see the wins and loses of the player in the games (offline and multiplayer)?
And for multiplayer, we could add a K/D (Kill/Death) ratio too?
So we could determine the game/battle performance of a player?
Re: Players: User profile for all players
Posted: Mon May 15, 2023 11:06 am
by TntAttack
Instead of kill ratio (which might be not be the best reflection of success) we make some elo like point system?
Imagine top players complaining that they encountered cheaters, sloppy teammates, inactive teammates, was skipped because they were busy, was skipped despite telling opponent they were going to do their turn a bit later etc.
Since there is no distinction between how a player loses, it would be an unfair reflection of player skill thus a elo system might be a better reflection of the player skill.
Re: Players: User profile for all players
Posted: Fri May 19, 2023 12:39 pm
by b2198
Harchie Hirondo wrote: ↑Mon May 15, 2023 12:59 am
We could probably also see the wins and loses of the player in the games (offline and multiplayer)?
And for multiplayer, we could add a K/D (Kill/Death) ratio too?
So we could determine the game/battle performance of a player?
Showing wins and losses would be interesting even for yourself to check when you aren't in the top 100 ranking of victories in the last 3 years (or have played multiplayer for more than 3 years and want to see the total)
TntAttack wrote: ↑Mon May 15, 2023 11:06 am
Instead of kill ratio (which might be not be the best reflection of success) we make some elo like point system?
Imagine top players complaining that they encountered cheaters, sloppy teammates, inactive teammates, was skipped because they were busy, was skipped despite telling opponent they were going to do their turn a bit later etc.
Since there is no distinction between how a player loses, it would be an unfair reflection of player skill thus a elo system might be a better reflection of the player skill.
I think the elo idea should be on its own separate topic, but I fully support it too.