version 1.183
Posted: Tue May 16, 2023 7:03 pm
version 1.182 is published was published earlier
changes thanks to General Brave:
uos already
Dwarf: The Dwarf have received dramatic changes in how their tech and abilities affect them. Both the Shield and Infantry Tecn grant bonus health, armor as well as attacks. They also provide new abilities and effects that provide extra bonuses when used correctly. The Boar Tech now grants extra health as well as speed, for both boar and other cavalry alike. Excluding some. The Dwarf Sergeant has lost his spell resistant aura, but in return. Has been given new abilities to make up for this change.
Human: Warfell names, descriptions as well as other certain text has been improved. To correct any misspelling. Warfell units have received new animations, relating to their use of weapons. Warfell Canis has lost some of its speed and ability to see invisible units Warfell Arcane Air Balloon can't carry much as before, but can see father and spot units. Transport Boats can now carry larger units, besides normal ones. Arcane Armor now gives extra healing rather than spell resistance, but now needs the Mage Hut to be researched. Human Siege capability has been improved, meaning that ballistas, catapults and trebuchets can be now built and trained in their cart form for easier form of transportation and movement.
Change:All Embassies have now increased capacity by one, and they can train the base race leaders.
Change:Cavalry and such had their bonus fixed to be more effective against land siege units.
Mapeditor: Both Galant and Charme have been greatly expanded upon, for a lot more use in campaigns and in maps.
Fix:Pressing Stand Ground button does not lose actions and movement and will mean the unit will not auto-attack or any other automatic actions (until you release it by giving it some order)
changes thanks to General Brave:
uos already
Dwarf: The Dwarf have received dramatic changes in how their tech and abilities affect them. Both the Shield and Infantry Tecn grant bonus health, armor as well as attacks. They also provide new abilities and effects that provide extra bonuses when used correctly. The Boar Tech now grants extra health as well as speed, for both boar and other cavalry alike. Excluding some. The Dwarf Sergeant has lost his spell resistant aura, but in return. Has been given new abilities to make up for this change.
Human: Warfell names, descriptions as well as other certain text has been improved. To correct any misspelling. Warfell units have received new animations, relating to their use of weapons. Warfell Canis has lost some of its speed and ability to see invisible units Warfell Arcane Air Balloon can't carry much as before, but can see father and spot units. Transport Boats can now carry larger units, besides normal ones. Arcane Armor now gives extra healing rather than spell resistance, but now needs the Mage Hut to be researched. Human Siege capability has been improved, meaning that ballistas, catapults and trebuchets can be now built and trained in their cart form for easier form of transportation and movement.
Change:All Embassies have now increased capacity by one, and they can train the base race leaders.
Change:Cavalry and such had their bonus fixed to be more effective against land siege units.
Mapeditor: Both Galant and Charme have been greatly expanded upon, for a lot more use in campaigns and in maps.
Fix:Pressing Stand Ground button does not lose actions and movement and will mean the unit will not auto-attack or any other automatic actions (until you release it by giving it some order)