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V-22 Ospray
Posted: Wed Jul 19, 2023 10:38 am
by Beilham23
what do you think?
Re: V-22 Ospray
Posted: Tue Jan 02, 2024 6:21 pm
by Beilham23
A New designer
Re: V-22 Ospray
Posted: Tue Jan 02, 2024 7:44 pm
by Beilham23
what can be improved?
Re: V-22 Ospray
Posted: Tue Jan 02, 2024 9:12 pm
by Stratego (dev)
nice, but the plane is cartoonish (2 color and filled polygon like)
Re: V-22 Ospray
Posted: Wed Jan 03, 2024 1:02 am
by Beilham23
Thank you
Re: V-22 Ospray
Posted: Thu Jan 04, 2024 5:32 pm
by Beilham23
A New skin for v22 ospreay
Re: V-22 Ospray
Posted: Sun Jan 28, 2024 11:17 am
by Beilham23
.
Re: V-22 Ospray
Posted: Mon Jan 29, 2024 12:04 am
by Stratego (dev)
nice!
rotors sseems to be in wrong angle a little.
Re: V-22 Ospray
Posted: Mon Jan 29, 2024 12:05 pm
by Beilham23
I don't understand
Re: V-22 Ospray
Posted: Mon Jan 29, 2024 12:07 pm
by Beilham23
Should they be tilted?
Re: V-22 Ospray
Posted: Mon Jan 29, 2024 6:37 pm
by Stratego (dev)
Beilham23 wrote: ↑Mon Jan 29, 2024 12:07 pm
Should they be tilted?
yes as the plane is tilted.
Re: V-22 Ospray
Posted: Fri Feb 02, 2024 11:55 am
by Beilham23
The idea is that it would have the rotors vertical to land and take off and move a short distance of 4 or 5 spaces, and then it could have a special SPEEDER ability with the rotors vertical so it would fly faster, 6 or 7 spaces.
Re: V-22 Ospray
Posted: Fri Feb 02, 2024 2:56 pm
by Stratego (dev)
??
now th rotors are facing to the viewer, however they should face up (or if it is speedy) to up and to plane-front.
but never to viewer (that is on the side)
(still awesome images!)
Re: V-22 Ospray
Posted: Sun Feb 04, 2024 8:12 am
by Puss_in_Boots
You have very impressive work here Beilham.
To give the propellers a more horizontal visage you'll want to shorten the propellers that are pointed away from view (or behind the midpoint of the propeller) and the ones pointed at the camera (in front of the midpoint) The blades should show the most length when it is pointing to the sides instead
Regarding the animation aspect itself (not many try credit where it's due) I'd use smear frames for the entire rotation loop as it is almost impossible to see an unblurry helicopter propeller rotate as it flies through the air.
Re: V-22 Ospray
Posted: Mon Feb 05, 2024 2:57 pm
by Beilham23
I am working in these
Re: V-22 Ospray
Posted: Tue Feb 06, 2024 9:12 am
by Beilham23
It's better
Re: V-22 Ospray
Posted: Tue Feb 06, 2024 11:02 am
by Puss_in_Boots
Awesome! I approve.
It's just missing Team color.
That is any color from the range of:
R: 255
G: 0-254
B: 255
It's very common to paint the windows with team color.
Re: V-22 Ospray
Posted: Tue Feb 06, 2024 1:17 pm
by Beilham23
What's time?
Re: V-22 Ospray
Posted: Tue Feb 06, 2024 3:57 pm
by Stratego (dev)
Beilham23 wrote: ↑Tue Feb 06, 2024 9:12 am
It's better
The rotor angle is good, but the animation gone wrong, the roration has a skip in it. Earlier was better flow
Re: V-22 Ospray
Posted: Wed Feb 07, 2024 2:03 am
by Beilham23
Alright, thank you