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V-22 Ospray

Posted: Wed Jul 19, 2023 10:38 am
by Beilham23
what do you think?

Re: V-22 Ospray

Posted: Tue Jan 02, 2024 6:21 pm
by Beilham23
A New designer

Re: V-22 Ospray

Posted: Tue Jan 02, 2024 7:44 pm
by Beilham23
what can be improved?

Re: V-22 Ospray

Posted: Tue Jan 02, 2024 9:12 pm
by Stratego (dev)
nice, but the plane is cartoonish (2 color and filled polygon like)

Re: V-22 Ospray

Posted: Wed Jan 03, 2024 1:02 am
by Beilham23
Thank you

Re: V-22 Ospray

Posted: Thu Jan 04, 2024 5:32 pm
by Beilham23
A New skin for v22 ospreay

Re: V-22 Ospray

Posted: Sun Jan 28, 2024 11:17 am
by Beilham23
.

Re: V-22 Ospray

Posted: Mon Jan 29, 2024 12:04 am
by Stratego (dev)
Beilham23 wrote: Sun Jan 28, 2024 11:17 am.

nice!
rotors sseems to be in wrong angle a little.

Re: V-22 Ospray

Posted: Mon Jan 29, 2024 12:05 pm
by Beilham23
I don't understand

Re: V-22 Ospray

Posted: Mon Jan 29, 2024 12:07 pm
by Beilham23
Should they be tilted?

Re: V-22 Ospray

Posted: Mon Jan 29, 2024 6:37 pm
by Stratego (dev)
Beilham23 wrote: Mon Jan 29, 2024 12:07 pm Should they be tilted?
yes as the plane is tilted.

Re: V-22 Ospray

Posted: Fri Feb 02, 2024 11:55 am
by Beilham23
The idea is that it would have the rotors vertical to land and take off and move a short distance of 4 or 5 spaces, and then it could have a special SPEEDER ability with the rotors vertical so it would fly faster, 6 or 7 spaces.

Re: V-22 Ospray

Posted: Fri Feb 02, 2024 2:56 pm
by Stratego (dev)
??

now th rotors are facing to the viewer, however they should face up (or if it is speedy) to up and to plane-front.

but never to viewer (that is on the side)

(still awesome images!)

Re: V-22 Ospray

Posted: Sun Feb 04, 2024 8:12 am
by Puss_in_Boots
You have very impressive work here Beilham.

To give the propellers a more horizontal visage you'll want to shorten the propellers that are pointed away from view (or behind the midpoint of the propeller) and the ones pointed at the camera (in front of the midpoint) The blades should show the most length when it is pointing to the sides instead

Regarding the animation aspect itself (not many try credit where it's due) I'd use smear frames for the entire rotation loop as it is almost impossible to see an unblurry helicopter propeller rotate as it flies through the air.

Re: V-22 Ospray

Posted: Mon Feb 05, 2024 2:57 pm
by Beilham23
I am working in these

Re: V-22 Ospray

Posted: Tue Feb 06, 2024 9:12 am
by Beilham23
It's better

Re: V-22 Ospray

Posted: Tue Feb 06, 2024 11:02 am
by Puss_in_Boots
Awesome! I approve.

It's just missing Team color.
That is any color from the range of:
R: 255
G: 0-254
B: 255

It's very common to paint the windows with team color.

Re: V-22 Ospray

Posted: Tue Feb 06, 2024 1:17 pm
by Beilham23
What's time?

Re: V-22 Ospray

Posted: Tue Feb 06, 2024 3:57 pm
by Stratego (dev)
Beilham23 wrote: Tue Feb 06, 2024 9:12 am It's better
The rotor angle is good, but the animation gone wrong, the roration has a skip in it. Earlier was better flow

Re: V-22 Ospray

Posted: Wed Feb 07, 2024 2:03 am
by Beilham23
Alright, thank you