Militia tech
Posted: Wed Aug 16, 2023 5:54 am
Always wanted the militia units. Not a professional one but more like troops that are just called to arms. Not exactly as weak peasants with weapon but also is not as strong as normal armed units.
Something on the middle but still worth the cost. So Im setting it up with as like this. They will be like the peasants requiring the same tech but also the "tight fabric". Will only be trainable like them. Randomly through a 1 turn cost "militia" trainable. Each unit below will be trainable of equal chances. And lastly... Peasants will cannot be train in fortified town anymore.
Open for opinions as always.
Requires: town patrol, tight fabric
Training ONLY in fortified town
Affected by blacksmith offensively (only lvl1) but only tight fabric for armor
Militia swordsman
Cost: 1
HP: 18
Atk: 7
No arm
Category: same as swordsman
Bonus: same as swordsman
Militia Axeman
Cost: 1
HP: 16
Atk: 10
No arm
Category: same as swordsman
Bonus: same as swordsman
Militia crossbow
Cost: 1
HP: 11
Atk: 5
Range: 4
Category: same as archer
Bonus: same as pavise crossbow
Militia spearman
Cost: 1
HP: 13
Atk: 5
No arm
Militia Billman
HP: 16
Atk: 7
No arm
Category: same as billman (not merc)
Bonus: same as billman
Militia horseman
Cost: 1
HP: 20
Atk: 6
Arm/p.arm: 1/1
Speed: 5
Category: same as hussar
Bonus: same as knight
Something on the middle but still worth the cost. So Im setting it up with as like this. They will be like the peasants requiring the same tech but also the "tight fabric". Will only be trainable like them. Randomly through a 1 turn cost "militia" trainable. Each unit below will be trainable of equal chances. And lastly... Peasants will cannot be train in fortified town anymore.
Open for opinions as always.
Requires: town patrol, tight fabric
Training ONLY in fortified town
Affected by blacksmith offensively (only lvl1) but only tight fabric for armor
Militia swordsman
Cost: 1
HP: 18
Atk: 7
No arm
Category: same as swordsman
Bonus: same as swordsman
Militia Axeman
Cost: 1
HP: 16
Atk: 10
No arm
Category: same as swordsman
Bonus: same as swordsman
Militia crossbow
Cost: 1
HP: 11
Atk: 5
Range: 4
Category: same as archer
Bonus: same as pavise crossbow
Militia spearman
Cost: 1
HP: 13
Atk: 5
No arm
Militia Billman
HP: 16
Atk: 7
No arm
Category: same as billman (not merc)
Bonus: same as billman
Militia horseman
Cost: 1
HP: 20
Atk: 6
Arm/p.arm: 1/1
Speed: 5
Category: same as hussar
Bonus: same as knight