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Trigger condition: tech researched ANSWERED

Posted: Thu Aug 24, 2023 2:32 pm
by v094517
I suggest a trigger condition that checks whether a player has researched a tech for the possibility to attach further consequences to research in specific maps, for use in (e.g.) replicating tech ages.

Re: Trigger condition: tech researched

Posted: Fri Aug 25, 2023 10:44 am
by tamtam12345
Already have:
Cond : Player1 has tech