Tanks Are Too Expensive!!!
Posted: Mon Sep 11, 2023 3:52 am
I propose the following.
- Speed the production of unit e.g. the rate of units in field at a time.
- Reduce infantry's overall effectiveness on field.
- Streamline tank "mass production" economy
Persuasive Text:
The role of tanks ingame is hindered by the cheap cost of infantry which are more versatile and useful. Mass army battles with tanks can be more fun by increasing the quantity of tanks on field.
By reducing light tanks cost by 1, tankettes (costing 1) are now free to roam early game. Infantry will require fortifications, artillery, air or armour to cover them.
This cost ratio of tankettes to infantry mean that infantry will not be as effective early game.
However, due to the reduction of medium tank cost as well, medium tanks will be more common faster and earlier.
As more medium tanks enter the battlefield, the effectiveness of "spamming" of light tanks will decrease especially as infantry slowly transition from playing a support role to becoming a large force to be reckon with.
The introduction of medium tanks means that heavy tanks too have a role in the battlefield, thanks to the train update.
See Vehicles are too expensive!!! for ideas on how to balance other ground units that may need their prices adjusted if this idea goes ahead.
Disclaimer:
Due to the reduction of tank costs, I suggest reducing all light tank (not tankette), tank destroyer and medium tank damage by 1/4. Reduce infantry bonus by 10-15%.
- All tankettes are reduced by 1. All medium tanks reduce cost by 1. All heavy tanks reduce cost by 2. All super heavy tanks reduce cost by 3.
For light tanks that are not tankettes, keep at 2 cost if it costs 2. If it costs 3 turns, reduce to two.
Individual Exceptions apply.
- Speed the production of unit e.g. the rate of units in field at a time.
- Reduce infantry's overall effectiveness on field.
- Streamline tank "mass production" economy
Persuasive Text:
The role of tanks ingame is hindered by the cheap cost of infantry which are more versatile and useful. Mass army battles with tanks can be more fun by increasing the quantity of tanks on field.
By reducing light tanks cost by 1, tankettes (costing 1) are now free to roam early game. Infantry will require fortifications, artillery, air or armour to cover them.
This cost ratio of tankettes to infantry mean that infantry will not be as effective early game.
However, due to the reduction of medium tank cost as well, medium tanks will be more common faster and earlier.
As more medium tanks enter the battlefield, the effectiveness of "spamming" of light tanks will decrease especially as infantry slowly transition from playing a support role to becoming a large force to be reckon with.
The introduction of medium tanks means that heavy tanks too have a role in the battlefield, thanks to the train update.
See Vehicles are too expensive!!! for ideas on how to balance other ground units that may need their prices adjusted if this idea goes ahead.
Disclaimer:
Due to the reduction of tank costs, I suggest reducing all light tank (not tankette), tank destroyer and medium tank damage by 1/4. Reduce infantry bonus by 10-15%.