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Nomadism

Posted: Thu Feb 12, 2015 6:01 pm
by Sviatoslav-Horobre
Guys, and it was impossible to make this mode. Nomadism is like survival, just moving from one place to another, it is possible to come up with the right to plunder and to bribe the urban centers, but only in this mode.
What about my idea - invent themselves

Re: Nomadism

Posted: Thu Feb 12, 2015 6:09 pm
by Sviatoslav-Horobre
For example - a task: to wander, take territory and hold on occupied territory more than 10,20 or 30 turnes.

Re: Nomadism

Posted: Thu Feb 12, 2015 6:11 pm
by COOLguy
Okay, I completely did not understand your first post, but maybe now it is making more sense. Could you explain more?

Re: Nomadism

Posted: Thu Feb 12, 2015 6:21 pm
by Sviatoslav-Horobre
Nomadism -This is the mode in which you can not build in the beginning but there are troops and workers, the task of finding the territory and hold it to win.
If you do not understand - you can come up with your own idea
Can take the idea of ​​a wiki http://en.m.wikipedia.org/wiki/Nomad

Re: Nomadism

Posted: Thu Feb 12, 2015 6:23 pm
by Sviatoslav-Horobre
About ideas - something about the military , Not economicI
I told you that this is the survival of nomadism only moving from place to place

Re: Nomadism

Posted: Thu Feb 12, 2015 6:32 pm
by Sviatoslav-Horobre
If prevented - sorry

Re: Nomadism

Posted: Thu Feb 12, 2015 7:03 pm
by max-damage
Don't be sorry, New ideas are welcome...a lot of great ideas never make it into these games simply because they don't fit the format...it doesn't mean they're bad ideas, it's just that not everything can be included...


...and i don't mean this is a bad idea, either...

Re: Nomadism

Posted: Thu Feb 12, 2015 7:07 pm
by Sviatoslav-Horobre
max-damage wrote:Don't be sorry, New ideas are welcome...a lot of great ideas never make it into these games simply because they don't fit the format...it doesn't mean they're bad ideas, it's just that not everything can be included...
You know, I do not know how to describe fully the idea, but he can figure out how to finish

Re: Nomadism

Posted: Thu Feb 12, 2015 7:10 pm
by max-damage
I think i understand what you mean...kind of an open-ended conquest campaign...just randomly generated on a per-match basis...sounds like it definitely has potential...i'd play that...

Re: Nomadism

Posted: Thu Feb 12, 2015 8:34 pm
by ejm29
Id play that as well ;)

Re: Nomadism

Posted: Fri Feb 13, 2015 6:50 pm
by COOLguy
So I think that this is cool. How do you think it would work? Like have tc's randomly generate from place to place (seasonally) at certain times?

Re: Nomadism

Posted: Fri Feb 13, 2015 8:05 pm
by max-damage
COOLguy wrote:So I think that this is cool. How do you think it would work? Like have tc's randomly generate from place to place (seasonally) at certain times?

That's a very cool thought...then the tribes/clans could fight over the migrationall territories...

Re: Nomadism

Posted: Fri Feb 13, 2015 8:16 pm
by Sviatoslav-Horobre
COOLguy wrote:So I think that this is cool. How do you think it would work? Like have tc's randomly generate from place to place (seasonally) at certain times?
Let's use the function from Rome: Total War Barbarian Invasion. For those who have enabled nomadism instead TC- mobile on the wagon camp.In order to get the TC you can conquer neutral of can be constructed from this mobile camp your Town Center, but for the second option takes a long time.
And the question Coolguy: you played in Total War Barbarian invasion or not? Let me remind you: My idea of ​​nomadism taken from Rome: Total War Barbarian Invasion.

Re: Nomadism

Posted: Fri Feb 13, 2015 8:19 pm
by max-damage
I understood exactly none of that...

Re: Nomadism

Posted: Fri Feb 13, 2015 10:09 pm
by balint
Sviatoslav-Horobre wrote:
COOLguy wrote:So I think that this is cool. How do you think it would work? Like have tc's randomly generate from place to place (seasonally) at certain times?
Let's use the function from Rome: Total War Barbarian Invasion. For those who have enabled nomadism instead TC- mobile on the wagon camp.In order to get the TC you can conquer neutral of can be constructed from this mobile camp your Town Center, but for the second option takes a long time.
And the question Coolguy: you played in Total War Barbarian invasion or not? Let me remind you: My idea of ​​nomadism taken from Rome: Total War Barbarian Invasion.
Actually, I am still wondering about what is this topic about :)

Re: Nomadism

Posted: Fri Feb 13, 2015 10:23 pm
by COOLguy
Oh hey hey! I get it maybe.
I haven't actually played Rome TW (isn't it a Pay to Win?).

But what he is saying is you basically can pack up your tc and build it elsewhere.

Is that close? (maybe someone who has played Rome: Total War can tell me what's going on.)

Re: Nomadism

Posted: Fri Feb 13, 2015 10:25 pm
by balint
I didn't played it but I watched several playtroughs.

rome total war is not pay to win, you can't buy anything in-game.
as I know it is not possible to ack up and move the whole town...

but that option would be great for this game.

Re: Nomadism

Posted: Fri Feb 13, 2015 10:26 pm
by COOLguy
Okay, maybe I should look it up then. :D

Re: Nomadism

Posted: Wed Apr 15, 2015 4:54 pm
by Dgkfadomo777
His post means king of the hill, a common mode in games where different teams compete for territory and have to hold it for a specific amount of time to win or get points

Re: Nomadism

Posted: Sun Oct 15, 2017 3:48 pm
by Ayush Tiwari
Also the starting could be done only with 2builders and 1 default unit.Moving around in a Large-Size Map with few TCs could give feeling of nomadism.
There can be also a setting that after 10(or more) turns TCs and buildings get destroyed including army.Only 2 builders again to move at a new place with 1 default unit.

Re: Nomadism

Posted: Thu Oct 19, 2017 9:45 am
by Ayush Tiwari
In addition to this I speak moving from one place to other is only said as nomadism.So what I said has some sense I think.